eq | The Equalizer client library |
agl | The system abstraction layer for Apple OpenGL and Carbon |
fabric | The Equalizer data synchronization fabric |
Canvas | A canvas represents a logical 2D projection surface |
Channel | Base data transport class for channels |
Client | A client represents a network node of the application in the cluster |
ColorMask | Defines which parts of the color buffer are to be written |
Config | Base data class for a configuration |
ConfigParams | Parameters for running a configuration |
ConfigVisitor | A visitor to traverse configs and all children |
DrawableConfig | Stores the characteristics of a window's frame buffer configuration |
ElementVisitor | A visitor to traverse non-leaf elements and their children in a tree |
Equalizer | Base data transport class for equalizers |
Error | A wrapper for error codes to allow intuitive bool-like usage |
ErrorRegistry | The registry translating error codes to strings |
ResizeEvent | Event for a size or position change on a Window, Channel or View |
PointerEvent | Event for a pointer (mouse) motion or click |
KeyEvent | Event for a key press or release |
MagellanEvent | Event for a SpaceMouse movement or click |
UserEvent | User-defined event |
Event | Event structure to report window system and other events |
Frame | A holder for a frame data and related parameters |
FrameData | |
Frustum | A distributed object for frustum data |
Global | Global parameter handling for the Equalizer fabric namespace |
GPUInfo | A structure containing GPU-specific information |
Layout | Base data transport class for layouts |
LeafVisitor | A visitor to traverse leaf nodes of a graph |
Node | Base data transport class for nodes |
Object | Internal base class for all distributed, inheritable Equalizer objects |
Observer | Base data transport class for observers |
Pipe | Base data transport class for pipes |
Pixel | Holds a pixel decomposition specification with methods for manipulation |
PixelViewport | Holds a 2D pixel viewport with methods for manipulation |
Projection | A projector definition defining a view frustum |
Range | A fractional database range with methods for manipulation |
RenderContext | The context applied to a channel during rendering operations |
Segment | Base data transport class for segments |
Server | Base co::Node class for a server |
Statistic | A statistics event |
SubPixel | Holds a subpixel decomposition specification along with some methods for manipulation |
SwapBarrier | A swapbarrier is set on a Compound to synchronize the swap buffer between windows |
Tile | |
View | Base data transport class for views |
Window | Base data transport class for windows |
Viewport | A fractional viewport with methods for manipulation |
Wall | A wall defining a view frustum |
WindowSettings | A set of settings to setup an eq::fabric::Window |
Zoom | A zoom specification with methods for manipulation |
glx | The system abstraction layer for X11 and glX |
EventHandler | The event handler for glX/X11 windows |
MessagePump | A message pump receiving and dispatching X11 events |
Pipe | Default implementation of a glX system pipe |
WindowIF | The interface defining the minimum functionality for a glX window |
Window | Equalizer default implementation of a glX window |
WindowEvent | A window-system event for a glx::WindowIF |
plugin | |
Compressor | |
Functions | |
CompressorReadDrawPixels | |
CompressorYUV | |
qt | The system abstraction layer for Qt |
EventHandler | The event handler for Qt windows |
MessagePump | A message pump receiving and dispatching Qt events |
Pipe | Handles a GPU/screen through Qt |
ShareContextWindow | Helper window to allow Open GL context sharing between Qt widgets and windows created by Equalizer |
WindowIF | The interface defining the minimum functionality for a Qt window |
Window | Equalizer default implementation of a Qt window |
WindowEvent | A window-system event for a qt::WindowIF |
WindowSystem | |
util | Equalizer utility classes |
Accum | A C++ class to abstract an accumulation buffer |
AccumBufferObject | A class to emulate an OpenGL accumulation buffer using an FBO |
BitmapFont | A wrapper around AGL, WGL and GLX bitmap fonts |
FrameBufferObject | A C++ class to abstract OpenGL frame buffer objects |
ObjectManager | A facility class to manage OpenGL objects across shared contexts |
PixelBufferObject | A C++ class to abstract OpenGL pixel buffer objects |
Texture | A wrapper around OpenGL textures |
wgl | The system abstraction layer for Windows OpenGL |
EventHandler | The event handler for WGL |
MessagePump | Processes OS messages on Win32 systems |
Pipe | Equalizer default implementation of a WGL GPU |
WindowIF | The interface defining the minimum functionality for a WGL window |
Window | Equalizer default implementation of a WGL window |
WindowEvent | A window-system event for a WindowIF |
x11 | An abstraction layer for CPU-based rendering using X11 |
Window | A system window for CPU rendering on X11 |
Canvas | A canvas represents a logical 2D projection surface |
Channel | A channel represents a two-dimensional viewport within a Window |
ChannelStatistics | Samples one channel statistics event |
Client | The client represents a network node of the application in the cluster |
CommandQueue | |
Compositor | A set of functions performing compositing for a set of input frames |
ImageOp | A structure describing an image assembly task |
ComputeContext | The interface definition for API-specific GPGPU handling |
Config | A configuration is a visualization session driven by an application |
ConfigEvent | |
ConfigStatistics | Samples one Config statistics event |
CUDAContext | CUDA implementation of a ComputeContext |
EventHandler | Base class for window system-specific event handlers |
EventICommand | A command specialization for config events |
Exception | Exception class for Equalizer operations |
Frame | A holder for a frame data and related parameters |
FrameData | A holder for multiple images |
ImageHeader | |
GLException | OpenGL Exception |
Global | Global parameter handling for the Equalizer client library |
GLWindow | A system window for OpenGL rendering |
Image | A holder for pixel data |
Layout | A layout groups one or more View, logically belonging together |
MessagePump | An interface to process system messages or events |
Node | A Node represents a single computer in the cluster |
NodeFactory | The node factory is a per-node singleton used to create and release Equalizer resource instances |
NotifierInterface | A base class for notifying errors and events |
Observer | An Observer looks at one or more views from a certain position (head matrix) with a given eye separation |
Pipe | A Pipe represents a graphics card (GPU) on a Node |
PixelData | The pixel data structure manages the pixel information for images |
ResultImageListener | The result image listener gets notified on new images produced by destination channels |
Segment | A segment covers a sub-area of a Canvas |
Server | Proxy object for the connection to an Equalizer server |
StatisticSampler | Utility to sample an statistics event |
SystemPipe | The interface definition for system-specific GPU handling |
SystemWindow | The interface definition for system-specific windowing code |
Version | Information about the current Equalizer version |
View | A View is a 2D area of a Layout |
Window | A Window represents an on-screen or off-screen drawable |
WindowSettings | A set of settings to setup an eq::SystemWindow |
WindowStatistics | A statistics sampler for window-related events |
WindowSystemIF | The interface for windowing toolkits |
WindowSystem | |
eqfabric | |
Version | Information about the current EqualizerFabric version |
eqserver | |
Version | Information about the current EqualizerServer version |
seq | Sequel - A simple interface to the Equalizer parallel rendering framework |
Application | The main application object |
Renderer | A renderer instance |
Version | Information about the current Sequel version |
ViewData | Stores per-view data |