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Parallel Rendering Framework
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eye.h
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/* Copyright (c) 2007-2012, Stefan Eilemann <eile@equalizergraphics.com>
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* 2010, Cedric Stalder <cedric.stalder@gmail.com>
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*
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* This library is free software; you can redistribute it and/or modify it under
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* the terms of the GNU Lesser General Public License version 2.1 as published
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* by the Free Software Foundation.
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*
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* This library is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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* details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this library; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef EQ_EYE_H
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#define EQ_EYE_H
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#include <eq/fabric/eye.h>
// 'base' class
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namespace
eq
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{
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using
fabric::Eye
;
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using
fabric::EYE_UNDEFINED;
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using
fabric::EYE_CYCLOP
;
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using
fabric::EYE_LEFT
;
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using
fabric::EYE_RIGHT
;
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using
fabric::EYES_STEREO
;
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using
fabric::EYES_ALL
;
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using
fabric::NUM_EYES;
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}
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#endif // EQ_EYE_H
eq::fabric::EYE_CYCLOP
monoscopic 'middle' eye
Definition:
fabric/eye.h:39
eq::fabric::Eye
Eye
Eye pass bit mask for which is enabled.
Definition:
fabric/eye.h:33
eq::fabric::EYE_RIGHT
right eye
Definition:
fabric/eye.h:41
eq::fabric::EYES_STEREO
left and right eye
Definition:
fabric/eye.h:44
eq::fabric::EYE_LEFT
left eye
Definition:
fabric/eye.h:40
eq::fabric::EYES_ALL
all eyes
Definition:
fabric/eye.h:45
install
include
eq
eye.h
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