19 #ifndef EQUTIL_SHADER_H 
   20 #define EQUTIL_SHADER_H 
   41 EQ_API 
bool compile( 
const GLEWContext* glewContext,
 
   42                      const unsigned shader, 
const char* source );
 
   55 EQ_API 
bool linkProgram( 
const GLEWContext* glewContext,
 
   56                          const unsigned program, 
const char* vertexShaderSource,
 
   57                          const char* fragmentShaderSource );
 
   63 #endif // EQUTIL_SHADER_H