19 #ifndef EQUTIL_SHADER_H
20 #define EQUTIL_SHADER_H
41 EQ_API
bool compile(
const GLEWContext* glewContext,
42 const unsigned shader,
const char* source );
55 EQ_API
bool linkProgram(
const GLEWContext* glewContext,
56 const unsigned program,
const char* vertexShaderSource,
57 const char* fragmentShaderSource );
63 #endif // EQUTIL_SHADER_H