Equalizer  1.2.1
Public Member Functions | Protected Member Functions
eqAsync::Pipe Class Reference
+ Inheritance diagram for eqAsync::Pipe:
+ Collaboration diagram for eqAsync::Pipe:

List of all members.

Public Member Functions

 Pipe (eq::Node *parent)
 Construct a new pipe.
void startAsyncFetcher (Window *wnd)
AsyncFetchergetAsyncFetcher ()
GLuint getTextureId () const

Protected Member Functions

virtual void frameStart (const eq::uint128_t &frameID, const uint32_t frameNumber)
 Start rendering a frame.
virtual bool configExit ()
 De-initialize this pipe.

Detailed Description

Definition at line 62 of file eqAsync.h.


Constructor & Destructor Documentation

eqAsync::Pipe::Pipe ( eq::Node parent) [inline]

Construct a new pipe.

Version:
1.0

Reimplemented from eq::Pipe.

Definition at line 65 of file eqAsync.h.


Member Function Documentation

bool eqAsync::Pipe::configExit ( ) [protected, virtual]

De-initialize this pipe.

Version:
1.0

Reimplemented from eq::Pipe.

Definition at line 73 of file eqAsync.cpp.

References EQINFO, and co::base::Thread::join().

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void eqAsync::Pipe::frameStart ( const eq::uint128_t frameID,
const uint32_t  frameNumber 
) [protected, virtual]

Start rendering a frame.

Called once at the beginning of each frame, to do per-frame updates of pipe-specific data, for example updating the rendering engine. Waits for the node to start the frame, unless the thread model is async. If the thread model is async, the local synchronization is released immediately.

This method has to call startFrame().

Parameters:
frameIDthe per-frame identifier.
frameNumberthe frame to start.
See also:
Config::startFrame(), Node::startFrame(), Node::waitFrameStarted()
Version:
1.0

Reimplemented from eq::Pipe.

Definition at line 58 of file eqAsync.cpp.

References EQINFO.


The documentation for this class was generated from the following files:
Generated on Fri Jun 8 2012 15:44:36 for Equalizer 1.2.1 by  doxygen 1.8.0