Equalizer  1.2.1
Public Member Functions | Static Public Member Functions
eq::util::Accum Class Reference

A C++ class to abstract an accumulation buffer. More...

#include <accum.h>

List of all members.

Public Member Functions

 Accum (const GLEWContext *const glewContext)
 Construct a new accumulation buffer.
 ~Accum ()
 Destruct the accumulation buffer.
bool init (const PixelViewport &pvp, GLuint textureFormat)
 Initialize the accumulation buffer.
void exit ()
 Exit the accum buffer.
bool resize (const int width, const int height)
 Resize the accumulation buffer.
void clear ()
 Clear the accumulation buffer.
void accum ()
 Accumulate a frame from the read buffer into the accumulation buffer.
void display ()
 Copy the result of the accumulation to the current draw buffer.
uint32_t getMaxSteps () const
 Get the maximum number of accumulation steps possible.
uint32_t getNumSteps () const
 Get the current number of accumulation steps done.
void setTotalSteps (uint32_t totalSteps)
 Set the total number of accumulation steps that will be done.
uint32_t getTotalSteps ()
bool usesFBO () const
 Test if the accumulation uses the FBO implementation.
const GLEWContext * glewGetContext () const

Static Public Member Functions

static bool usesFBO (const GLEWContext *glewContext)

Detailed Description

A C++ class to abstract an accumulation buffer.

Depending on the OpenGL version, an FBO or glAccum() is used.

Remark: MacOS systems seem to have a buggy implementation of glAccum(), and use a workaround which needs setTotalSteps() to set up the total number of accumulations done.

Definition at line 38 of file accum.h.


Constructor & Destructor Documentation

eq::util::Accum::Accum ( const GLEWContext *const  glewContext)

Construct a new accumulation buffer.

Version:
1.0

Destruct the accumulation buffer.

Version:
1.0

Member Function Documentation

Accumulate a frame from the read buffer into the accumulation buffer.

Version:
1.0

Clear the accumulation buffer.

Version:
1.0

Copy the result of the accumulation to the current draw buffer.

Version:
1.0

Exit the accum buffer.

Version:
1.0
uint32_t eq::util::Accum::getMaxSteps ( ) const

Get the maximum number of accumulation steps possible.

Returns:
the maximum number of steps.
Version:
1.0
uint32_t eq::util::Accum::getNumSteps ( ) const [inline]

Get the current number of accumulation steps done.

Returns:
the number of steps done.
Version:
1.0

Definition at line 99 of file accum.h.

uint32_t eq::util::Accum::getTotalSteps ( ) [inline]
Returns:
the total number of accumulations.
Version:
1.0

Definition at line 114 of file accum.h.

bool eq::util::Accum::init ( const PixelViewport &  pvp,
GLuint  textureFormat 
)

Initialize the accumulation buffer.

Parameters:
pvpthe pixel viewport.
textureFormatthe texture format.
Returns:
true if initialized successfully.
Version:
1.0
bool eq::util::Accum::resize ( const int  width,
const int  height 
)

Resize the accumulation buffer.

Parameters:
widththe new width.
heightthe new height.
Returns:
true if the accumulation buffer is correctly resized.
Version:
1.0
void eq::util::Accum::setTotalSteps ( uint32_t  totalSteps) [inline]

Set the total number of accumulation steps that will be done.

This is used only for Darwin systems due to a specific glAccum() workaround.

Parameters:
totalStepsthe total number of steps to do.
Version:
1.0

Definition at line 110 of file accum.h.

bool eq::util::Accum::usesFBO ( ) const

Test if the accumulation uses the FBO implementation.

Returns:
true if the accumulation uses an FBO, false if it uses glAccum().

The documentation for this class was generated from the following file:
Generated on Fri Jun 8 2012 15:44:36 for Equalizer 1.2.1 by  doxygen 1.8.0