Equalizer  1.6.1
eVolve/node.cpp
1 
2 /* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com>
3  *
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28 
29 #include "node.h"
30 
31 #include "config.h"
32 #include "error.h"
33 
34 namespace eVolve
35 {
36 bool Node::configInit( const eq::uint128_t& initID )
37 {
38  if( !eq::Node::configInit( initID ))
39  return false;
40 
41  // All render data is static or multi-buffered, we can run asynchronously
42  if( getIAttribute( IATTR_THREAD_MODEL ) == eq::UNDEFINED )
43  setIAttribute( IATTR_THREAD_MODEL, eq::ASYNC );
44 
45  Config* config = static_cast< Config* >( getConfig( ));
46  if( !config->mapData( initID ))
47  {
48  setError( ERROR_EVOLVE_MAPOBJECT_FAILED );
49  return false;
50  }
51  return true;
52 }
53 }
virtual bool configInit(const eq::uint128_t &initID)
Initialize this node.
Definition: eVolve/node.cpp:36
virtual bool configInit(const uint128_t &initID)
Initialize this node.
void setError(const int32_t error)
Set an error code why the last operation failed.
EQFABRIC_INL int32_t getIAttribute(const IAttribute attr) const
bool mapData(const eq::uint128_t &initDataID)
Map per-config data to the local node process.