Equalizer  1.6.1
focusMode.h
1 
2 /* Copyright (c) 2011, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQFABRIC_FOCUSMODE_H
19 #define EQFABRIC_FOCUSMODE_H
20 
21 #include <eq/fabric/api.h>
22 #include <eq/fabric/iAttribute.h>
23 
24 namespace eq
25 {
26 namespace fabric
27 {
29  enum FocusMode
30  {
32 
36  };
37 
38  inline std::ostream& operator << ( std::ostream& os, const FocusMode& mode )
39  {
40  os << IAttribute( mode );
41  return os;
42  }
43 }
44 }
45 
46 namespace lunchbox
47 {
48 template<> inline void byteswap( eq::fabric::FocusMode& value )
49  { byteswap( reinterpret_cast< uint32_t& >( value )); }
50 }
51 #endif // EQFABRIC_FOCUSMODE_H
IAttribute
Possible values for integer attributes.
Definition: iAttribute.h:30
focal convergence relative to origin
Definition: iAttribute.h:37
config or observer focus fixed on wall/projection
Definition: iAttribute.h:38
Focus distance relative and in -Z axis of origin.
Definition: focusMode.h:33
Focus distance relative and in direction of observer.
Definition: focusMode.h:35
Focus on physical projection.
Definition: focusMode.h:31
FocusMode
The algorithm to use for observer focal distance calculation.
Definition: focusMode.h:29
focal convergence relative to observer
Definition: iAttribute.h:36