Equalizer  1.6.1
share/Equalizer/examples/eVolve/channel.h
1 
2 /* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com>
3  * 2007-2011, Maxim Makhinya <maxmah@gmail.com>
4  *
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29 
30 #ifndef EVOLVE_CHANNEL_H
31 #define EVOLVE_CHANNEL_H
32 
33 #include "eVolve.h"
34 #include "frameData.h"
35 
36 #include <eq/eq.h>
37 
38 namespace eVolve
39 {
40  class InitData;
41 
42  class Channel : public eq::Channel
43  {
44  public:
45  Channel( eq::Window* parent );
46 
47  protected:
48  virtual ~Channel() {}
49 
50  virtual bool configInit( const eq::uint128_t& initID );
51  virtual bool configExit();
52 
53  virtual void frameStart( const eq::uint128_t& frameID,
54  const uint32_t frameNumber );
55 
56  virtual void frameDraw( const eq::uint128_t& frameID );
57  virtual void frameAssemble( const eq::uint128_t& frameID );
58  virtual void frameReadback( const eq::uint128_t& frameID );
59  virtual void frameViewFinish( const eq::uint128_t& frameID );
60  virtual void frameClear( const eq::uint128_t& frameID );
61 
62  virtual bool useOrtho() const;
63 
64  void clearViewport( const eq::PixelViewport &pvp );
65 
66  private:
67  void _startAssemble();
68 
69  void _orderFrames( eq::Frames& frames );
70 
71  void _calcMVandITMV( eq::Matrix4f& modelviewM,
72  eq::Matrix3f& modelviewITM ) const;
73 
74  const FrameData& _getFrameData() const;
75 
76  void _drawLogo();
77  void _drawHelp();
78 
79  eq::Vector3f _bgColor;
80  eq::Frame _frame;
81  eq::Range _drawRange;
82  const bool _taint;
83  };
84 
85 }
86 
87 #endif // EVOLVE_CHANNEL_H
88 
A channel represents a two-dimensional viewport within a Window.
virtual ~Channel()
Destruct the channel.
virtual void frameViewFinish(const eq::uint128_t &frameID)
Finish updating a destination channel.
virtual void frameDraw(const eq::uint128_t &frameID)
Draw the scene.
virtual void frameAssemble(const eq::uint128_t &frameID)
Assemble all input frames.
A Window represents an on-screen or off-screen drawable.
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
virtual void frameReadback(const eq::uint128_t &frameID)
Read back the rendered frame buffer into the output frames.
A holder for a frame data and related parameters.
Definition: client/frame.h:42
virtual bool configInit(const eq::uint128_t &initID)
Initialize this channel.
virtual bool configExit()
Exit this channel.
std::vector< Frame * > Frames
A vector of pointers to eq::Frame.
virtual void frameClear(const eq::uint128_t &frameID)
Clear the frame buffer.
virtual bool useOrtho() const
Select perspective or orthographic rendering.