Equalizer  1.6.1
share/Equalizer/examples/eVolve/pipe.h
1 
2 /* Copyright (c) 2006-2008, Stefan Eilemann <eile@equalizergraphics.com>
3  *
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16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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28 
29 #ifndef EVOLVE_PIPE_H
30 #define EVOLVE_PIPE_H
31 
32 #include <eq/eq.h>
33 
34 #include "frameData.h"
35 
36 namespace eVolve
37 {
38  class Pipe : public eq::Pipe
39  {
40  public:
41  Pipe( eq::Node* parent ) : eq::Pipe( parent ) {}
42 
43  const FrameData& getFrameData() const { return _frameData; }
44 
45  Renderer* getRenderer() { return _renderer; }
46  const Renderer* getRenderer() const { return _renderer; }
47 
48  protected:
49  virtual ~Pipe() {}
50 
51  virtual eq::WindowSystem selectWindowSystem() const;
52  virtual bool configInit( const eq::uint128_t& initID );
53  virtual bool configExit();
54  virtual void frameStart( const eq::uint128_t& frameID,
55  const uint32_t frameNumber );
56 
57  private:
58  FrameData _frameData;
59 
60  Renderer* _renderer;
61  };
62 }
63 
64 #endif // EVOLVE_PIPE_H
virtual eq::WindowSystem selectWindowSystem() const
Choose the window system to be used by this pipe.
Definition: eVolve/pipe.cpp:47
virtual bool configExit()
De-initialize this pipe.
Definition: eVolve/pipe.cpp:84
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
Definition: eVolve/pipe.cpp:95
virtual ~Pipe()
Destruct the pipe.
A Node represents a single computer in the cluster.
A Pipe represents a graphics card (GPU) on a Node.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this pipe.
Definition: eVolve/pipe.cpp:53
The list of possible window systems.
Definition: windowSystem.h:68