Equalizer  1.6.1
share/Equalizer/examples/eqPly/pipe.h
1 
2 /* Copyright (c) 2006-2008, Stefan Eilemann <eile@equalizergraphics.com>
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28 
29 #ifndef EQ_PLY_PIPE_H
30 #define EQ_PLY_PIPE_H
31 
32 #include <eq/eq.h>
33 
34 #include "frameData.h"
35 
36 namespace eqPly
37 {
47  class Pipe : public eq::Pipe
48  {
49  public:
50  Pipe( eq::Node* parent ) : eq::Pipe( parent ) {}
51 
52  const FrameData& getFrameData() const { return _frameData; }
53 
54  protected:
55  virtual ~Pipe() {}
56 
57  virtual eq::WindowSystem selectWindowSystem() const;
58  virtual bool configInit( const eq::uint128_t& initID );
59  virtual bool configExit();
60  virtual void frameStart( const eq::uint128_t& frameID,
61  const uint32_t frameNumber );
62 
63  private:
64  FrameData _frameData;
65  };
66 }
67 
68 #endif // EQ_PLY_PIPE_H
A Node represents a single computer in the cluster.
virtual void frameStart(const eq::uint128_t &frameID, const uint32_t frameNumber)
Start rendering a frame.
Definition: eqPly/pipe.cpp:65
A Pipe represents a graphics card (GPU) on a Node.
virtual ~Pipe()
Destruct the pipe.
The representation of one GPU.
virtual eq::WindowSystem selectWindowSystem() const
Choose the window system to be used by this pipe.
Definition: eqPly/pipe.cpp:39
virtual bool configExit()
De-initialize this pipe.
Definition: eqPly/pipe.cpp:57
The list of possible window systems.
Definition: windowSystem.h:68
virtual bool configInit(const eq::uint128_t &initID)
Initialize this pipe.
Definition: eqPly/pipe.cpp:45