Equalizer  1.6.1
share/Equalizer/examples/seqPly/renderer.h
1 
2 /* Copyright (c) 2011-2012, Stefan Eilemann <eile@eyescale.ch>
3  *
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28 
29 #ifndef SEQ_PLY_RENDERER_H
30 #define SEQ_PLY_RENDERER_H
31 
32 #include "application.h"
33 #include <seq/sequel.h>
34 
35 namespace seqPly
36 {
37  class Renderer : public seq::Renderer
38  {
39  public:
40  Renderer( seq::Application& app ) : seq::Renderer( app ), _state( 0 ) {}
41  virtual ~Renderer() {}
42 
43  State& getState() { return *_state; }
44 
45  protected:
46  virtual bool init( co::Object* initData );
47  virtual bool exit();
48  virtual void draw( co::Object* frameData );
49 
50  private:
51  State* _state;
52  };
53 
54 }
55 
56 #endif // SEQ_PLY_RENDERER_H
57 
The main application object.
virtual void draw(co::Object *frameData)
Render the scene.
Definition: renderer.cpp:60
virtual bool init(co::Object *initData)
Initialize the renderer.
Definition: renderer.cpp:46
virtual bool exit()
De-initialize the renderer.
Definition: renderer.cpp:52
virtual ~Renderer()
Destruct this renderer.
A renderer instance.