|
Equalizer
1.7.3
|
| The Equalizer client library | |
| The Equalizer administrative library | |
| The system abstraction layer for Apple OpenGL and Carbon | |
| The Equalizer data synchronization fabric | |
| The system abstraction layer for X11 and glX | |
| Equalizer utility classes | |
| The system abstraction layer for Windows OpenGL | |
| A canvas represents a logical 2D projection surface | |
| A channel represents a two-dimensional viewport within a Window | |
| Samples one channel statistics event | |
| The client represents a network node of the application in the cluster | |
| A set of functions performing compositing for a set of input frames | |
| The interface definition for API-specific GPGPU handling | |
| A configuration is a visualization session driven by an application | |
| Samples one Config statistics event | |
| CUDA implementation of a ComputeContext | |
| Event for a size or position change on a Window, Channel or View | |
| Event for a pointer (mouse) motion or click | |
| Event for a key press or release | |
| Event for a SpaceMouse movement or click | |
| User-defined event | |
| Event structure to report window system and other events | |
| Base class for window system-specific event handlers | |
| A command specialization for config events | |
| Exception class for Equalizer operations | |
| A holder for a frame data and related parameters | |
| A holder for multiple images | |
| OpenGL Exception | |
| Global parameter handling for the Equalizer client library | |
| A system window for OpenGL rendering | |
| A holder for pixel data | |
| A layout groups one or more View, logically belonging together | |
| An interface to process system messages or events | |
| A Node represents a single computer in the cluster | |
| The node factory is a per-node singleton used to create and release Equalizer resource instances | |
| A base class for notifying errors and events | |
| An Observer looks at one or more views from a certain position (head matrix) with a given eye separation | |
| A Pipe represents a graphics card (GPU) on a Node | |
| The pixel data structure manages the pixel information for images | |
| A segment covers a sub-area of a Canvas | |
| Proxy object for the connection to an Equalizer server | |
| A statistics event | |
| Utility to sample an statistics event | |
| The interface definition for system-specific GPU handling | |
| The interface definition for system-specific windowing code | |
| Information about the current Equalizer version | |
| A View is a 2D area of a Layout | |
| A Window represents an on-screen or off-screen drawable | |
| A set of settings to setup an eq::SystemWindow | |
| A statistics sampler for window-related events | |
| The interface for windowing toolkits | |