Equalizer  1.7.3
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Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
oC__GLXEvent
oC_GPU_DEVICE
oCnoncopyable
oCC
oCCommandQueue
oCException
oCLocalNode
oCNode
oCObject
oCObjectHandler
oCObjectICommand
oCSerializable
oCCV
oCeq::CompositorA set of functions performing compositing for a set of input frames
oCeq::Compositor::ImageOpA structure describing an image assembly task
oCeq::ComputeContextThe interface definition for API-specific GPGPU handling
oCeq::ConfigEvent
oCeq::EventEvent structure to report window system and other events
oCeq::EventHandlerBase class for window system-specific event handlers
oCeq::fabric::ColorMaskDefines which parts of the color buffer are to be written
oCeq::fabric::ConfigParamsParameters for running a configuration
oCeq::fabric::DrawableConfigStores the characteristics of a window's frame buffer configuration
oCeq::fabric::EqualizerBase data transport class for equalizers
oCeq::fabric::ErrorA wrapper for error codes to allow intuitive bool-like usage
oCeq::fabric::FrustumA distributed object for frustum data
oCeq::fabric::GlobalGlobal parameter handling for the Equalizer fabric namespace
oCeq::fabric::GPUInfoA structure containing GPU-specific information
oCeq::fabric::LeafVisitor< T >A visitor to traverse leaf nodes of a graph
oCeq::fabric::PixelHolds a pixel decomposition specification with methods for manipulation
oCeq::fabric::PixelViewportHolds a 2D pixel viewport with methods for manipulation
oCeq::fabric::ProjectionA projector definition defining a view frustum
oCeq::fabric::RangeA fractional database range with methods for manipulation
oCeq::fabric::RenderContextThe context applied to a channel during rendering operations
oCeq::fabric::SubPixelHolds a subpixel decomposition specification along with some methods for manipulation
oCeq::fabric::Tile
oCeq::fabric::ViewportA fractional viewport with methods for manipulation
oCeq::fabric::WallA wall defining a view frustum
oCeq::fabric::WindowSettingsA set of settings to setup an eq::fabric::Window
oCeq::FrameData::Data
oCeq::FrameData::ImageHeader
oCeq::KeyEventEvent for a key press or release
oCeq::MagellanEventEvent for a SpaceMouse movement or click
oCeq::MessagePumpAn interface to process system messages or events
oCeq::NodeFactoryThe node factory is a per-node singleton used to create and release Equalizer resource instances
oCeq::NotifierInterfaceA base class for notifying errors and events
oCeq::PointerEventEvent for a pointer (mouse) motion or click
oCeq::ResizeEventEvent for a size or position change on a Window, Channel or View
oCeq::StatisticA statistics event
oCeq::StatisticSampler< Owner >Utility to sample an statistics event
oCeq::SystemPipeThe interface definition for system-specific GPU handling
oCeq::SystemWindowThe interface definition for system-specific windowing code
oCeq::UserEventUser-defined event
oCeq::util::FrameBufferObjectA C++ class to abstract OpenGL frame buffer objects
oCeq::util::ObjectManagerA facility class to manage OpenGL objects across shared contexts
oCeq::VersionInformation about the current Equalizer version
oCeq::WindowSystem
oCeq::WindowSystemIFThe interface for windowing toolkits
oCGLXBufferClobberEventSGIX
oCGLXHyperpipeConfigSGIX
oCGLXHyperpipeNetworkSGIX
oCGLXPbufferClobberEvent
oCGLXPipeRect
oCGLXPipeRectLimits
oCReferenced
oCLV
oCNV
oCOV
oCeq::StatisticSampler< Channel >
oCeq::StatisticSampler< Config >
oCeq::StatisticSampler< Window >
oCN
\CVector2f