Equalizer  1.8.0
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glx/eventHandler.h
1 
2 /* Copyright (c) 2006-2014, Stefan Eilemann <eile@equalizergraphics.com>
3  * 2014, Daniel Nachbaur <danielnachbaur@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or modify it under
6  * the terms of the GNU Lesser General Public License version 2.1 as published
7  * by the Free Software Foundation.
8  *
9  * This library is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
12  * details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with this library; if not, write to the Free Software Foundation, Inc.,
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17  */
18 
19 #ifndef EQ_GLX_EVENTHANDLER_H
20 #define EQ_GLX_EVENTHANDLER_H
21 
22 #include <eq/client/glx/types.h>
23 #include <eq/client/eventHandler.h> // base class
24 #include <eq/client/types.h>
25 
26 #include <lunchbox/thread.h> // thread-safety macro
27 
28 namespace eq
29 {
30 namespace glx
31 {
34  {
35  public:
37  EventHandler( WindowIF* window );
38 
40  virtual ~EventHandler();
41 
49  static void dispatch();
50 
51  private:
52  WindowIF* const _window;
53 
54  bool _magellanUsed;
55 
56  void _dispatch();
57  void _processEvent( WindowEvent& event );
58  uint32_t _getButtonState( XEvent& event );
59  uint32_t _getButtonAction( XEvent& event );
60  uint32_t _getKey( XEvent& event );
61 
62  LB_TS_VAR( _thread );
63  };
64 }
65 }
66 #endif // EQ_GLX_EVENTHANDLER_H
virtual ~EventHandler()
Destruct the glX event handler.
static void dispatch()
Dispatch all pending events on the current thread.
Base class for window system-specific event handlers.
Definition: eventHandler.h:29
EventHandler()
Construct a new event handler.
Definition: eventHandler.h:33
The event handler for glX/X11 windows.
A window-system event for a glx::WindowIF.
The interface defining the minimum functionality for a glX window.