Equalizer  1.8.0
Parallel Rendering Framework
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Pages
share/Equalizer/examples/eVolve/window.h
1 
2 /* Copyright (c) 2007-2013, Stefan Eilemann <eile@equalizergraphics.com>
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  * - Redistributions of source code must retain the above copyright notice, this
8  * list of conditions and the following disclaimer.
9  * - Redistributions in binary form must reproduce the above copyright notice,
10  * this list of conditions and the following disclaimer in the documentation
11  * and/or other materials provided with the distribution.
12  * - Neither the name of Eyescale Software GmbH nor the names of its
13  * contributors may be used to endorse or promote products derived from this
14  * software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
23  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
24  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 #ifndef EVOLVE_WINDOW_H
30 #define EVOLVE_WINDOW_H
31 
32 #include <eq/eq.h>
33 
34 namespace eVolve
35 {
36 class Window : public eq::Window
37 {
38 public:
39  Window( eq::Pipe* parent ) : eq::Window( parent ), _logoTexture( 0 ) {}
40 
41  // display list cache (windows share the context and object manager)
42  GLuint getDisplayList( const void* key )
43  { return getObjectManager().getList( key ); }
44  GLuint newDisplayList( const void* key )
45  { return getObjectManager().newList( key ); }
46 
47  const eq::util::Texture* getLogoTexture() const { return _logoTexture; }
48 
49 protected:
50  virtual ~Window() {}
51  virtual bool configInit( const eq::uint128_t& initID );
52  virtual bool configInitGL( const eq::uint128_t& initID );
53  virtual void swapBuffers();
54 
55 private:
56  eq::util::Texture* _logoTexture;
57 
58  void _loadLogo();
59 };
60 }
61 
62 #endif // EVOLVE_WINDOW_H
virtual bool configInitGL(const eq::uint128_t &initID)
Initialize the OpenGL state for this window.
virtual ~Window()
Destruct the window.
A Pipe represents a graphics card (GPU) on a Node.
virtual bool configInit(const eq::uint128_t &initID)
Initialize this window.
A wrapper around OpenGL textures.
Definition: texture.h:38
virtual void swapBuffers()
Swap the front and back buffer of the window.
A Window represents an on-screen or off-screen drawable.
util::ObjectManager & getObjectManager()