Equalizer  1.9.0
Parallel Rendering Framework
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
Class Hierarchy

Go to the graphical class hierarchy

This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
oCnoncopyable
oCC
oCCommandQueue
oCException
oCLocalNode
oCNode
oCObject
oCObjectHandler
oCObjectICommand
oCSerializable
oCCV
oCeq::CompositorA set of functions performing compositing for a set of input frames
oCeq::Compositor::ImageOpA structure describing an image assembly task
oCeq::ComputeContextThe interface definition for API-specific GPGPU handling
oCeq::ConfigEvent
oCeq::EventHandlerBase class for window system-specific event handlers
oCeq::fabric::ColorMaskDefines which parts of the color buffer are to be written
oCeq::fabric::ConfigParamsParameters for running a configuration
oCeq::fabric::DrawableConfigStores the characteristics of a window's frame buffer configuration
oCeq::fabric::EqualizerBase data transport class for equalizers
oCeq::fabric::ErrorA wrapper for error codes to allow intuitive bool-like usage
oCeq::fabric::EventEvent structure to report window system and other events
oCeq::fabric::FrameData
oCeq::fabric::FrustumA distributed object for frustum data
oCeq::fabric::GlobalGlobal parameter handling for the Equalizer fabric namespace
oCeq::fabric::GPUInfoA structure containing GPU-specific information
oCeq::fabric::KeyEventEvent for a key press or release
oCeq::fabric::LeafVisitor< T >A visitor to traverse leaf nodes of a graph
oCeq::fabric::MagellanEventEvent for a SpaceMouse movement or click
oCeq::fabric::PixelHolds a pixel decomposition specification with methods for manipulation
oCeq::fabric::PixelViewportHolds a 2D pixel viewport with methods for manipulation
oCeq::fabric::PointerEventEvent for a pointer (mouse) motion or click
oCeq::fabric::ProjectionA projector definition defining a view frustum
oCeq::fabric::RangeA fractional database range with methods for manipulation
oCeq::fabric::RenderContextThe context applied to a channel during rendering operations
oCeq::fabric::ResizeEventEvent for a size or position change on a Window, Channel or View
oCeq::fabric::StatisticA statistics event
oCeq::fabric::SubPixelHolds a subpixel decomposition specification along with some methods for manipulation
oCeq::fabric::Tile
oCeq::fabric::UserEventUser-defined event
oCeq::fabric::ViewportA fractional viewport with methods for manipulation
oCeq::fabric::WallA wall defining a view frustum
oCeq::fabric::WindowSettingsA set of settings to setup an eq::fabric::Window
oCeq::FrameData::ImageHeader
oCeq::MessagePumpAn interface to process system messages or events
oCeq::NodeFactoryThe node factory is a per-node singleton used to create and release Equalizer resource instances
oCeq::NotifierInterfaceA base class for notifying errors and events
oCeq::plugin::Compressor
oCeq::plugin::Compressor::Functions
oCeq::StatisticSampler< Owner >Utility to sample an statistics event
oCeq::SystemPipeThe interface definition for system-specific GPU handling
oCeq::SystemWindowThe interface definition for system-specific windowing code
oCeq::util::FrameBufferObjectA C++ class to abstract OpenGL frame buffer objects
oCeq::util::ObjectManagerA facility class to manage OpenGL objects across shared contexts
oCeq::VersionInformation about the current Equalizer version
oCeq::WindowSystem
oCeq::WindowSystemIFThe interface for windowing toolkits
oCReferenced
oCLV
oCNV
oCOV
oCQEvent
oCQObject
oCeq::StatisticSampler< Channel >
oCeq::StatisticSampler< Config >
oCeq::StatisticSampler< Window >
oCN
oCEvent
\CVector2f