Equalizer  2.1.0
Parallel Rendering Framework
eq::util::Texture Class Reference

A wrapper around OpenGL textures. More...

#include <texture.h>

+ Collaboration diagram for eq::util::Texture:

Public Member Functions

EQ_API Texture (const unsigned target, const GLEWContext *const glewContext=0)
 Construct a new Texture. More...
 
virtual EQ_API ~Texture ()
 Destruct the texture. More...
 
EQ_API const GLEWContext * glewGetContext () const
 
EQ_API void setGLEWContext (const GLEWContext *context)
 
Data Access.
EQ_API unsigned getTarget () const
 
uint32_t getCompressorTarget () const
 
EQ_API unsigned getInternalFormat () const
 
EQ_API void setExternalFormat (const uint32_t format, const uint32_t type)
 Set the external data format and type. More...
 
EQ_API unsigned getFormat () const
 
EQ_API unsigned getType () const
 
EQ_API unsigned getName () const
 
EQ_API int32_t getWidth () const
 
EQ_API int32_t getHeight () const
 
EQ_API bool isValid () const
 
Operations.
EQ_API void init (const unsigned internalFormat, const int32_t width, const int32_t height)
 Initialize an OpenGL texture. More...
 
EQ_API void flush ()
 Clear the texture, including deleting the GL texture name. More...
 
EQ_API void applyZoomFilter (const ZoomFilter filter) const
 
EQ_API void applyWrap () const
 
EQ_API void copyFromFrameBuffer (const unsigned internalFormat, const fabric::PixelViewport &pvp)
 Copy the specified area from the current read buffer to the texture at 0,0. More...
 
EQ_API void upload (const int32_t width, const int32_t height, const void *ptr)
 Copy the specified buffer to the texture at 0,0. More...
 
EQ_API void download (void *buffer) const
 Copy the texture data from the GPU to the given memory address. More...
 
EQ_API void bind () const
 Bind the texture. More...
 
EQ_API void bindToFBO (const unsigned target, const int32_t width, const int32_t height, const int32_t samples=1)
 Create and bind a texture to the current FBO. More...
 
EQ_API void resize (const int32_t width, const int32_t height)
 Resize the texture. More...
 
EQ_API void writeRGB (const std::string &filename) const
 Write the texture data as an rgb image file. More...
 
Wrap existing GL textures
EQ_API void flushNoDelete ()
 Flush the texture without deleting the GL texture name. More...
 
EQ_API void setGLData (const unsigned id, const unsigned internalFormat, const int32_t width, const int32_t height)
 Use an OpenGL texture created externally. More...
 

Detailed Description

A wrapper around OpenGL textures.

So far used by the Image and Compositor. The target is assumed to be GL_TEXTURE_RECTANGLE_ARB or GL_TEXTURE_2D.

Definition at line 41 of file texture.h.

Constructor & Destructor Documentation

EQ_API eq::util::Texture::Texture ( const unsigned  target,
const GLEWContext *const  glewContext = 0 
)

Construct a new Texture.

A GLEWContext might be provided later using setGLEWContext(). It is needed for operations using OpenGL extensions or version 1.2 or later functions.

Version
1.0
virtual EQ_API eq::util::Texture::~Texture ( )
virtual

Destruct the texture.

Version
1.0

Member Function Documentation

EQ_API void eq::util::Texture::bind ( ) const

Bind the texture.

Version
1.0
EQ_API void eq::util::Texture::bindToFBO ( const unsigned  target,
const int32_t  width,
const int32_t  height,
const int32_t  samples = 1 
)

Create and bind a texture to the current FBO.

Version
1.0
EQ_API void eq::util::Texture::copyFromFrameBuffer ( const unsigned  internalFormat,
const fabric::PixelViewport pvp 
)

Copy the specified area from the current read buffer to the texture at 0,0.

Version
1.0
EQ_API void eq::util::Texture::download ( void *  buffer) const

Copy the texture data from the GPU to the given memory address.

Version
1.0
EQ_API void eq::util::Texture::flush ( )

Clear the texture, including deleting the GL texture name.

Version
1.0
EQ_API void eq::util::Texture::flushNoDelete ( )

Flush the texture without deleting the GL texture name.

Version
1.0
EQ_API unsigned eq::util::Texture::getFormat ( ) const
Returns
the external data format of the texture, e.g., GL_RGBA.
Version
1.0
EQ_API int32_t eq::util::Texture::getHeight ( ) const
Returns
the current height.
Version
1.0
EQ_API unsigned eq::util::Texture::getInternalFormat ( ) const
Returns
the internal (GPU) pixel format of the texture.
See also
init()
Version
1.0
EQ_API unsigned eq::util::Texture::getName ( ) const
Returns
the OpenGL texture name.
Version
1.0
EQ_API unsigned eq::util::Texture::getTarget ( ) const
Returns
the target of the texture.
Version
1.0
EQ_API unsigned eq::util::Texture::getType ( ) const
Returns
the external data type of the texture, e.g., GL_HALF_FLOAT.
Version
1.0
EQ_API int32_t eq::util::Texture::getWidth ( ) const
Returns
the current width.
Version
1.0
EQ_API void eq::util::Texture::init ( const unsigned  internalFormat,
const int32_t  width,
const int32_t  height 
)

Initialize an OpenGL texture.

Parameters
internalFormatthe OpenGL texture internal format.
widththe width of the texture.
heightthe height of the texture.
Version
1.0
EQ_API bool eq::util::Texture::isValid ( ) const
Returns
true if the texture can be bound.
Version
1.0
EQ_API void eq::util::Texture::resize ( const int32_t  width,
const int32_t  height 
)

Resize the texture.

Version
1.0
EQ_API void eq::util::Texture::setExternalFormat ( const uint32_t  format,
const uint32_t  type 
)

Set the external data format and type.

Parameters
formatthe OpenGL format.
typethe OpenGL Type.
Version
1.0
EQ_API void eq::util::Texture::setGLData ( const unsigned  id,
const unsigned  internalFormat,
const int32_t  width,
const int32_t  height 
)

Use an OpenGL texture created externally.

The previous GL texture, if any, is deallocated using flush(). The new texture has to be of the correct target, size and internal format. The texture is validated by this method.

Parameters
idThe OpenGL texture name.
internalFormatthe OpenGL texture internal format.
widththe width of the texture.
heightthe height of the texture.
Version
1.0
EQ_API void eq::util::Texture::upload ( const int32_t  width,
const int32_t  height,
const void *  ptr 
)

Copy the specified buffer to the texture at 0,0.

Version
1.0
EQ_API void eq::util::Texture::writeRGB ( const std::string &  filename) const

Write the texture data as an rgb image file.

Version
1.0

The documentation for this class was generated from the following file: