Equalizer  2.1.0
Parallel Rendering Framework
eq/agl/types.h
1 
2 /* Copyright (c) 2011-2012, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQ_AGL_TYPES_H
19 #define EQ_AGL_TYPES_H
20 
21 #include <lunchbox/types.h>
22 
23 namespace eq
24 {
29 namespace agl
30 {
31 class EventHandler;
32 class Pipe;
33 class Window;
34 class WindowIF;
35 class WindowEvent;
36 }
37 }
38 
40 typedef uint32_t CGDirectDisplayID;
41 typedef struct OpaqueWindowPtr* WindowPtr;
42 typedef WindowPtr WindowRef;
43 typedef struct OpaqueEventHandlerRef* EventHandlerRef;
44 typedef struct __AGLContextRec* AGLContext;
45 typedef struct __AGLPixelFormatRec* AGLPixelFormat;
46 typedef struct __AGLPBufferRec* AGLPbuffer;
47 typedef struct OpaqueEventRef* EventRef;
48 typedef struct OpaqueEventQueueRef* EventQueueRef;
51 #endif // EQ_AGL_TYPES_H
A Pipe represents a graphics card (GPU) on a Node.
Definition: pipe.h:50
Base class for window system-specific event handlers.
Definition: eventHandler.h:29
A Window represents an on-screen or off-screen drawable.
Definition: window.h:62
The Equalizer client library.
Definition: eq/agl/types.h:23