Equalizer  2.1.0
Parallel Rendering Framework
eye.h
1 
2 /* Copyright (c) 2007-2017, Stefan Eilemann <eile@equalizergraphics.com>
3  * Cedric Stalder <cedric.stalder@gmail.com>
4  *
5  * This library is free software; you can redistribute it and/or modify it under
6  * the terms of the GNU Lesser General Public License version 2.1 as published
7  * by the Free Software Foundation.
8  *
9  * This library is distributed in the hope that it will be useful, but WITHOUT
10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
11  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
12  * details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with this library; if not, write to the Free Software Foundation, Inc.,
16  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
17  */
18 
19 #ifndef EQ_EYE_H
20 #define EQ_EYE_H
21 
22 #include <eq/fabric/eye.h> // 'base' class
23 
24 namespace eq
25 {
26 using fabric::Eye;
27 
29 using fabric::EYE_UNDEFINED;
30 using fabric::EYE_CYCLOP;
31 using fabric::EYE_LEFT;
32 using fabric::EYE_RIGHT;
33 using fabric::EYE_CYCLOP_BIT;
34 using fabric::EYE_LEFT_BIT;
35 using fabric::EYE_RIGHT_BIT;
37 using fabric::EYES_ALL;
38 using fabric::NUM_EYES;
40 }
41 
42 #endif // EQ_EYE_H
monoscopic &#39;middle&#39; eye
Definition: fabric/eye.h:37
Eye
Eye pass bit mask for which rendering is enabled.
Definition: fabric/eye.h:31
left and right eye
Definition: fabric/eye.h:42
The Equalizer client library.
Definition: eq/agl/types.h:23