Pression  1.2.0
Compressor, decompressor, uploader and downloader plugins
C++ Plugin API for CPU compressors

This document specifies a modern API for the in-memory C plugin API for lossless byte data compressors. It will not replace the 2D image compressors and CPU-GPU transfer plugins.

Requirements

  • Support all features used by current lossless byte compressors:
    • Lossless compression of binary blobs
    • Unified API for all compression engines
    • Other components can add compression engines
  • Information provided for each compressor:
    • Compression speed (relative to RLE compressor)
    • Compression ratio (relative to uncompressed data)
  • Compressors may produce multiple output chunks
  • Compressor engines are instantiated to allow reuse of internal state and memory allocations
  • Easy to use API for plugin implementers

Dependency Changes

  • New: Using Lunchbox plugin API for loading plugins

API

class CompressorInfo
{
public:
    std::string name;
    float ratio; //!< Normalized 0..1 size after compression
    float speed; //!< Relative speed compared to RLE compressor

    typedef std::function< Compressor* ()> Constructor;
    Constructor create;
};
typedef std::vector< CompressorInfo > CompressorInfos;

class Registry
{
public:
    static Registry& getInstance();
    template< class P > bool registerEngine( CompressorInfo info )

    const CompressorInfos& getInfos() const;
    CompressorInfo choose();
    CompressorInfo find( const std::string& name );
};

class Compressor
{
public:
    typedef lunchbox::Bufferb Result;
    typedef std::vector< Result > Results;

    virtual const Results& compress( const uint8_t* data, size_t size ) = 0;

    // data points to pre-allocated memory of size decompressed result
    virtual void decompress( const Results& input, uint8_t* data,
                             size_t size ) = 0;
protected:
    Results compressed;
};

Examples

CompressorInfo Registry::choose()
{
    CompressorInfo candidate;
    float rating = powf( 1.0f, .3f );

    for( const CompressorInfo& info : _impl->compressorInfos )
    {
        float newRating = powf( info.speed, .3f ) / info.ratio;
        if( newRating > rating )
    {
            candidate = info;
            rating = newRating;
        }
    }
    return candidate;
}

Compressor implementation:

#include "zstd/lib/zstd.h"

namespace pression
{
namespace data
{
namespace
{
static const bool LB_UNUSED _initialized = []()
{
    Registry::registerEngine( { "pression::CompressorZSTD",
                                     .47f, .25f },
                                    CompressorZSTD::newInstance );
    return true;
}();
}

const Results& CompressorZSTD::compress( const void* const data,
                                         const size_t inSize )
{
    if( _results.empty( ))
        _results.push_back( new pression::plugin::Compressor::Result );
    _results[0]->reserve( ZSTD_compressBound( inSize ));

    const size_t size = ZSTD_compress( _results[0]->getData(),
                                       _results[0]->getSize(), inData,
                                        inSize, 2 /* level */ );
    _results[0]->setSize( size );
    return _results;
}

void CompressorZSTD::decompress( const Results& input, uint8_t* data,
                                 size_t size );
{
    if( input.empty( ))
        return;

    ZSTD_decompress( data, size,
                     input[0].getData(), input[0].getSize( ));
}
}
}

Issues