| bindTexture(GLenum target, GLuint texture) | glAsync::Thread | |
| finish(GLuint marker) | glAsync::Thread | |
| finishAll() | glAsync::Thread | |
| isIdle() | glAsync::Thread | |
| poll(GLuint marker) | glAsync::Thread | |
| texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | glAsync::Thread | |
| texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | glAsync::Thread | |
| XMakeCurrent(Display *display, GLXContext context) | glAsync::Thread | |
| XMapContext(Display *display, XVisualInfo *visInfo, GLXContext context) | glAsync::Thread | |
| XUnmapContext(Display *display, GLXContext context) | glAsync::Thread | |