bindTexture(GLenum target, GLuint texture) | glAsync::Thread | |
finish(GLuint marker) | glAsync::Thread | |
finishAll() | glAsync::Thread | |
isIdle() | glAsync::Thread | |
poll(GLuint marker) | glAsync::Thread | |
texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | glAsync::Thread | |
texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) | glAsync::Thread | |
XMakeCurrent(Display *display, GLXContext context) | glAsync::Thread | |
XMapContext(Display *display, XVisualInfo *visInfo, GLXContext context) | glAsync::Thread | |
XUnmapContext(Display *display, GLXContext context) | glAsync::Thread | |