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Equalizer 0.4 adds support for scalable volume rendering

Volume Rendering
Scalable Volume Rendering

We are pleased to announce the release of Equalizer 0.4, a framework for the development and deployment of scalable OpenGL applications. Equalizer 0.4 makes the programming of parallel OpenGL applications easier than before. Most notably, the new Programming Guide gathers all the information to write scalable Equalizer applications. Order your hardcopy today through lulu.com!

Many additions to the programming interface facilitate the conversion of existing, single-threaded OpenGL applications to parallel Equalizer-based programs. The support for volume rendering opens the power of scalable rendering to new markets, for example in medical imaging and Oil and Gas exploration. Furthermore, porting of existing rendering codes has been simplified substantially by the optional, per-node frame synchronization.

The full release notes for version 0.4 are available at
www.equalizergraphics.com/documents/RelNotes/RelNotes_0.4.0.html.

Commercial support, custom software development and porting services are available from Eyescale Software GmbH. Please contact info@eyescale.ch for further information.

Engine data set courtesy of General Electric, USA