Collage
1.3.0
High-performance C++ library for developing object-oriented distributed applications.
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A class providing command dispatch functionality to networked objects. More...
#include <dispatcher.h>
Public Types | |
typedef CommandFunc< Dispatcher > | Func |
The signature of the base Dispatcher callback. More... | |
Public Member Functions | |
Dispatcher & | operator= (const Dispatcher &) |
template<typename T > | |
void | registerCommand (const uint32_t command, const CommandFunc< T > &func, CommandQueue *queue) |
Register a command member function for a command. More... | |
virtual CO_API bool | dispatchCommand (ICommand &command) |
Dispatch a command from the receiver thread to the registered queue. More... | |
Protected Member Functions | |
CO_API | Dispatcher (const Dispatcher &from) |
CO_API bool | _cmdUnknown (ICommand &command) |
The default handler for handling commands. More... | |
A class providing command dispatch functionality to networked objects.
Command dispatch in performed through a command queue and command handler table.
Definition at line 38 of file dispatcher.h.
typedef CommandFunc< Dispatcher > co::Dispatcher::Func |
The signature of the base Dispatcher callback.
Definition at line 42 of file dispatcher.h.
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protected |
The default handler for handling commands.
command | the command |
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virtual |
Dispatch a command from the receiver thread to the registered queue.
command | the command. |
Reimplemented in co::LocalNode.
void co::Dispatcher::registerCommand | ( | const uint32_t | command, |
const CommandFunc< T > & | func, | ||
CommandQueue * | queue | ||
) |
Register a command member function for a command.
If the destination queue is 0, the command function is invoked directly upon dispatch, otherwise it is pushed to the given queue and invoked during the processing of the command queue.
command | the command. |
func | the functor to handle the command. |
queue | the queue to which the the command is dispatched |
Definition at line 94 of file dispatcher.h.