25 #include <eq/agl/types.h>
26 #include <eq/systemPipe.h>
38 class Pipe :
public SystemPipe
55 bool configInit()
override;
63 void configExit()
override;
67 CGDirectDisplayID getCGDisplayID()
const {
return _cgDisplayID; }
79 void _setCGDisplayID( CGDirectDisplayID
id );
83 CGDirectDisplayID _cgDisplayID;
88 #endif // EQ_AGL_PIPE_H
A Pipe represents a graphics card (GPU) on a Node.
Includes compile-time defines of Equalizer.
The Equalizer client library.