18 #ifndef EQ_AGL_TYPES_H
19 #define EQ_AGL_TYPES_H
21 #include <lunchbox/types.h>
42 typedef uint32_t CGDirectDisplayID;
43 typedef struct OpaqueWindowPtr* WindowPtr;
44 typedef WindowPtr WindowRef;
45 typedef struct OpaqueEventHandlerRef* EventHandlerRef;
46 typedef struct __AGLContextRec* AGLContext;
47 typedef struct __AGLPixelFormatRec* AGLPixelFormat;
48 typedef struct __AGLPBufferRec* AGLPbuffer;
49 typedef struct OpaqueEventRef* EventRef;
50 typedef struct OpaqueEventQueueRef* EventQueueRef;
53 #endif // EQ_AGL_TYPES_H
A Pipe represents a graphics card (GPU) on a Node.
Base class for window system-specific event handlers.
A Window represents an on-screen or off-screen drawable.
The Equalizer client library.