Equalizer
1.13.0
Parallel Rendering Framework
Main Page
Related Pages
Namespaces
Classes
Files
File List
File Members
seq/types.h
1
2
/* Copyright (c) 2011-2016, Stefan Eilemann <eile@eyescale.ch>
3
*
4
* This library is free software; you can redistribute it and/or modify it under
5
* the terms of the GNU Lesser General Public License version 2.1 as published
6
* by the Free Software Foundation.
7
*
8
* This library is distributed in the hope that it will be useful, but WITHOUT
9
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11
* details.
12
*
13
* You should have received a copy of the GNU Lesser General Public License
14
* along with this library; if not, write to the Free Software Foundation, Inc.,
15
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16
*/
17
18
#ifndef EQSEQUEL_TYPES_H
19
#define EQSEQUEL_TYPES_H
20
21
#include <
seq/api.h
>
22
23
#include <eq/types.h>
24
#include <eq/fabric/event.h>
25
26
namespace
seq
27
{
28
using namespace
eq::util::shader
;
29
30
using
eq::fabric::RenderContext
;
31
using
eq::Frustumf;
32
using
eq::Matrix4f;
33
using
eq::PixelViewport;
34
using
eq::uint128_t;
35
using
eq::util::ObjectManager
;
36
using
eq::Vector2i;
37
using
eq::Vector2f;
38
using
eq::Vector3f;
39
using
eq::Vector4f;
40
using
eq::View
;
41
42
class
Application;
43
class
ObjectFactory;
44
class
Renderer;
45
class
ViewData;
46
47
typedef
lunchbox::RefPtr< Application > ApplicationPtr;
48
49
enum
EventType
50
{
51
EVENT_REDRAW = eq::Event::USER,
52
EVENT_USER
53
};
54
56
namespace
detail
57
{
58
59
class
Application;
60
class
Channel;
61
class
Config;
62
class
Node;
63
class
ObjectMap;
64
class
Pipe;
65
class
Renderer;
66
class
View;
67
class
Window;
68
69
}
71
}
72
73
#endif // EQSEQUEL_TYPES_H
api.h
Defines export visibility macros for library Sequel.
eq::View
A View is a 2D area of a Layout.
Definition:
view.h:42
eq::util::shader
Definition:
shader.h:29
seq
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition:
application.h:26
eq::util::ObjectManager
A facility class to manage OpenGL objects across shared contexts.
Definition:
objectManager.h:52
eq::fabric::RenderContext
The context applied to a channel during rendering operations.
Definition:
renderContext.h:37
install
include
seq
types.h
Generated on Thu Sep 29 2016 05:00:32 for Equalizer by
1.8.9.1