Equalizer  1.13.0
Parallel Rendering Framework
seq/types.h
1 
2 /* Copyright (c) 2011-2016, Stefan Eilemann <eile@eyescale.ch>
3  *
4  * This library is free software; you can redistribute it and/or modify it under
5  * the terms of the GNU Lesser General Public License version 2.1 as published
6  * by the Free Software Foundation.
7  *
8  * This library is distributed in the hope that it will be useful, but WITHOUT
9  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
10  * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
11  * details.
12  *
13  * You should have received a copy of the GNU Lesser General Public License
14  * along with this library; if not, write to the Free Software Foundation, Inc.,
15  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
16  */
17 
18 #ifndef EQSEQUEL_TYPES_H
19 #define EQSEQUEL_TYPES_H
20 
21 #include <seq/api.h>
22 
23 #include <eq/types.h>
24 #include <eq/fabric/event.h>
25 
26 namespace seq
27 {
28 using namespace eq::util::shader;
29 
31 using eq::Frustumf;
32 using eq::Matrix4f;
33 using eq::PixelViewport;
34 using eq::uint128_t;
36 using eq::Vector2i;
37 using eq::Vector2f;
38 using eq::Vector3f;
39 using eq::Vector4f;
40 using eq::View;
41 
42 class Application;
43 class ObjectFactory;
44 class Renderer;
45 class ViewData;
46 
47 typedef lunchbox::RefPtr< Application > ApplicationPtr;
48 
49 enum EventType
50 {
51  EVENT_REDRAW = eq::Event::USER,
52  EVENT_USER
53 };
54 
56 namespace detail
57 {
58 
59 class Application;
60 class Channel;
61 class Config;
62 class Node;
63 class ObjectMap;
64 class Pipe;
65 class Renderer;
66 class View;
67 class Window;
68 
69 }
71 }
72 
73 #endif // EQSEQUEL_TYPES_H
Defines export visibility macros for library Sequel.
A View is a 2D area of a Layout.
Definition: view.h:42
Sequel - A simple interface to the Equalizer parallel rendering framework.
Definition: application.h:26
A facility class to manage OpenGL objects across shared contexts.
Definition: objectManager.h:52
The context applied to a channel during rendering operations.
Definition: renderContext.h:37