Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2009-2011, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2009, Sarah Amsellem <sarah.amsellem@gmail.com> 00004 * 00005 * This library is free software; you can redistribute it and/or modify it under 00006 * the terms of the GNU Lesser General Public License version 2.1 as published 00007 * by the Free Software Foundation. 00008 * 00009 * This library is distributed in the hope that it will be useful, but WITHOUT 00010 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00011 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00012 * details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public License 00015 * along with this library; if not, write to the Free Software Foundation, Inc., 00016 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00017 */ 00018 00019 #ifndef EQUTIL_ACCUMBUFFEROBJECT_H 00020 #define EQUTIL_ACCUMBUFFEROBJECT_H 00021 00022 #include <eq/util/frameBufferObject.h> // base class 00023 #include <eq/util/types.h> 00024 00025 #include <eq/fabric/pixelViewport.h> // member 00026 00027 namespace eq 00028 { 00029 namespace util 00030 { 00035 class AccumBufferObject : public FrameBufferObject 00036 { 00037 public: 00039 EQ_API AccumBufferObject( const GLEWContext* const glewContext ); 00040 00042 EQ_API ~AccumBufferObject(); 00043 00056 EQ_API bool init( const PixelViewport& pvp, const GLuint format ); 00057 00059 EQ_API void exit(); 00060 00071 EQ_API void load( const GLfloat value ); 00072 00083 EQ_API void accum( const GLfloat value ); 00084 00095 EQ_API void display( const GLfloat value ); 00096 00097 private: 00105 void _drawQuadWithTexture( Texture* texture, const PixelViewport& pvp, 00106 const GLfloat value ); 00107 00108 Texture* _texture; 00109 PixelViewport _pvp; 00110 }; 00111 } 00112 } 00113 00114 #endif // EQUTIL_ACCUMBUFFEROBJECT_H