Equalizer
1.2.1
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createObject(const uint32_t type)=0 | co::ObjectFactory | [pure virtual] |
destroyObject(co::Object *object, const uint32_t type) | co::ObjectFactory | [inline, virtual] |
ObjectFactory() (defined in co::ObjectFactory) | co::ObjectFactory | [inline] |
~ObjectFactory() (defined in co::ObjectFactory) | co::ObjectFactory | [inline, virtual] |