Equalizer
1.2.1
|
compute(const float timeStep, const eq::Range &range) (defined in eqNbody::Controller) | eqNbody::Controller | |
Controller(const GLEWContext *const glewContext) (defined in eqNbody::Controller) | eqNbody::Controller | |
draw(float *pos, float *col) (defined in eqNbody::Controller) | eqNbody::Controller | |
exit() (defined in eqNbody::Controller) | eqNbody::Controller | |
getArray(BodyArray array, SharedDataProxy &proxy) (defined in eqNbody::Controller) | eqNbody::Controller | |
glewGetContext() const (defined in eqNbody::Controller) | eqNbody::Controller | [inline] |
init(const InitData &initData, float *hPos=NULL, bool usePBO=true) (defined in eqNbody::Controller) | eqNbody::Controller | |
setArray(BodyArray array, const float *pos, unsigned int numBytes) (defined in eqNbody::Controller) | eqNbody::Controller | |
setSoftening(float softening) (defined in eqNbody::Controller) | eqNbody::Controller |