_createTexture(int resolution) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
_drawPoints(bool color=false) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
draw(DisplayMode mode=PARTICLE_POINTS) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |
glewGetContext() const (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [inline] |
init() (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |
m_numParticles (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_pbo (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_pixelShader (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_pointSize (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_pos (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_program (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_spriteSize (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_texture (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_vboColor (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
m_vertexShader (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [protected] |
ParticleRenderer(const GLEWContext *const glewContext) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [inline] |
setColors(float *color, int numParticles) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |
setPBO(unsigned int pbo, int numParticles) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |
setPointSize(float size) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [inline] |
setPositions(float *pos, int numParticles) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |
setSpriteSize(float size) (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | [inline] |
~ParticleRenderer() (defined in eqNbody::ParticleRenderer) | eqNbody::ParticleRenderer | |