Equalizer
1.2.1
|
addColorTexture() | eq::util::FrameBufferObject | |
bind() | eq::util::FrameBufferObject | |
exit() | eq::util::FrameBufferObject | |
FrameBufferObject(const GLEWContext *const glewContext, const GLenum textureTarget=GL_TEXTURE_RECTANGLE_ARB) | eq::util::FrameBufferObject | |
getColorTextures() const | eq::util::FrameBufferObject | [inline] |
getDepthTexture() const | eq::util::FrameBufferObject | [inline] |
getError() | eq::util::FrameBufferObject | [inline] |
getHeight() const | eq::util::FrameBufferObject | [inline] |
getWidth() const | eq::util::FrameBufferObject | [inline] |
glewGetContext() const | eq::util::FrameBufferObject | [inline] |
init(const int32_t width, const int32_t height, const GLuint colorFormat, const int32_t depthSize, const int32_t stencilSize) | eq::util::FrameBufferObject | |
isValid() const | eq::util::FrameBufferObject | [inline] |
resize(const int32_t width, const int32_t height) | eq::util::FrameBufferObject | |
unbind() | eq::util::FrameBufferObject | |
~FrameBufferObject() | eq::util::FrameBufferObject |