Equalizer
1.2.1
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00001 00002 /* 00003 * Copyright (c) 2009, Philippe Robert <philippe.robert@gmail.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EQNBODY_NBODYSYSTEM_H 00031 #define EQNBODY_NBODYSYSTEM_H 00032 00033 #include <driver_types.h> 00034 00035 #include "render_particles.h" 00036 #include "sharedDataProxy.h" 00037 00038 namespace eqNbody 00039 { 00040 class InitData; 00041 00042 enum BodyArray 00043 { 00044 BODYSYSTEM_POSITION, 00045 BODYSYSTEM_VELOCITY, 00046 }; 00047 00048 class Controller 00049 { 00050 public: 00051 Controller( const GLEWContext* const glewContext ); 00052 bool init( const InitData& initData, float* hPos = NULL, 00053 bool usePBO=true ); 00054 bool exit(); 00055 00056 void compute( const float timeStep, const eq::Range& range ); 00057 void draw( float* pos, float* col ); 00058 00059 void setSoftening( float softening ); 00060 00061 void getArray( BodyArray array, SharedDataProxy& proxy ); 00062 void setArray( BodyArray array, const float* pos, unsigned int numBytes ); 00063 00064 const GLEWContext* glewGetContext() const { return _glewContext; } 00065 00066 private: 00067 ParticleRenderer _renderer; 00068 const GLEWContext* _glewContext; 00069 00070 unsigned int _numBodies; 00071 unsigned int _p; 00072 unsigned int _q; 00073 float _damping; 00074 bool _usePBO; 00075 00076 float* _dPos[2]; // position data on the GPU 00077 float* _dVel[2]; // velocity data on the GPU 00078 00079 unsigned int _pbo[2]; // buffers 00080 unsigned int _currentRead; // current read buffer 00081 unsigned int _currentWrite; // current write buffer 00082 float _pointSize; 00083 }; 00084 } 00085 00086 #endif // EQNBODY_NBODYSYSTEM_H