Equalizer
1.2.1
|
00001 00002 /* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2007-2011, Maxim Makhinya <maxmah@gmail.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #include "frameData.h" 00031 00032 #ifndef M_PI_2 00033 # define M_PI_2 1.57079632679489661923 00034 #endif 00035 00036 namespace eVolve 00037 { 00038 00039 FrameData::FrameData() 00040 : _ortho( false ) 00041 , _colorMode( COLOR_MODEL ) 00042 , _bgMode( BG_BLACK ) 00043 , _normalsQuality(NQ_FULL ) 00044 , _statistics( false ) 00045 , _help( false ) 00046 , _quality( 1.0f ) 00047 , _currentViewID( co::base::UUID::ZERO ) 00048 { 00049 reset(); 00050 EQINFO << "New FrameData " << std::endl; 00051 } 00052 00053 void FrameData::reset() 00054 { 00055 _translation = eq::Vector3f::ZERO; 00056 _translation.z() = -2.f; 00057 _rotation = eq::Matrix4f::IDENTITY; 00058 _rotation.rotate_x( static_cast<float>( -M_PI_2 )); 00059 _rotation.rotate_y( static_cast<float>( -M_PI_2 )); 00060 00061 setDirty( DIRTY_CAMERA ); 00062 } 00063 00064 void FrameData::toggleBackground() 00065 { 00066 _bgMode = static_cast< BackgroundMode >(( _bgMode + 1 ) % BG_ALL ); 00067 setDirty( DIRTY_FLAGS ); 00068 } 00069 00070 void FrameData::toggleNormalsQuality() 00071 { 00072 _normalsQuality = 00073 static_cast< NormalsQuality >(( _normalsQuality + 1 ) % NQ_ALL ); 00074 setDirty( DIRTY_FLAGS ); 00075 } 00076 00077 00078 void FrameData::toggleColorMode() 00079 { 00080 _colorMode = static_cast< ColorMode >(( _colorMode + 1 ) % COLOR_ALL ); 00081 setDirty( DIRTY_FLAGS ); 00082 } 00083 00084 void FrameData::toggleOrtho( ) 00085 { 00086 _ortho = !_ortho; 00087 setDirty( DIRTY_FLAGS ); 00088 } 00089 00090 void FrameData::setOrtho( const bool ortho ) 00091 { 00092 _ortho = ortho; 00093 setDirty( DIRTY_FLAGS ); 00094 } 00095 00096 void FrameData::toggleStatistics() 00097 { 00098 _statistics = !_statistics; 00099 setDirty( DIRTY_FLAGS ); 00100 } 00101 00102 void FrameData::toggleHelp() 00103 { 00104 _help = !_help; 00105 setDirty( DIRTY_FLAGS ); 00106 } 00107 00108 void FrameData::spinCamera( const float x, const float y ) 00109 { 00110 _rotation.pre_rotate_x( x ); 00111 _rotation.pre_rotate_y( y ); 00112 00113 setDirty( DIRTY_CAMERA ); 00114 } 00115 00116 void FrameData::moveCamera( const float x, const float y, const float z ) 00117 { 00118 _translation.x() += x; 00119 _translation.y() += y; 00120 _translation.z() += z; 00121 00122 setDirty( DIRTY_CAMERA ); 00123 } 00124 00125 void FrameData::setTranslation( const eq::Vector3f& translation ) 00126 { 00127 _translation = translation; 00128 setDirty( DIRTY_CAMERA ); 00129 } 00130 00131 void FrameData::setRotation( const eq::Vector3f& rotation ) 00132 { 00133 _rotation = eq::Matrix4f::IDENTITY; 00134 _rotation.rotate_x( rotation.x() ); 00135 _rotation.rotate_y( rotation.y() ); 00136 _rotation.rotate_z( rotation.z() ); 00137 setDirty( DIRTY_CAMERA ); 00138 } 00139 00140 void FrameData::setCurrentViewID( const eq::uint128_t& id ) 00141 { 00142 _currentViewID = id; 00143 setDirty( DIRTY_VIEW ); 00144 } 00145 00146 void FrameData::adjustQuality( const float delta ) 00147 { 00148 _quality += delta; 00149 _quality = EQ_MAX( _quality, 0.1f ); 00150 _quality = EQ_MIN( _quality, 1.0f ); 00151 setDirty( DIRTY_FLAGS ); 00152 EQINFO << "Set non-idle image quality to " << _quality << std::endl; 00153 } 00154 00155 void FrameData::serialize( co::DataOStream& os, const uint64_t dirtyBits ) 00156 { 00157 co::Serializable::serialize( os, dirtyBits ); 00158 if( dirtyBits & DIRTY_VIEW ) 00159 os << _currentViewID; 00160 00161 if( dirtyBits & DIRTY_CAMERA ) 00162 os << _rotation << _translation; 00163 00164 if( dirtyBits & DIRTY_FLAGS ) 00165 os << _ortho << _colorMode << _bgMode << _normalsQuality 00166 << _statistics << _quality << _help; 00167 00168 if( dirtyBits & DIRTY_MESSAGE ) 00169 os << _message; 00170 } 00171 00172 void FrameData::deserialize( co::DataIStream& is, const uint64_t dirtyBits) 00173 { 00174 co::Serializable::deserialize( is, dirtyBits ); 00175 if( dirtyBits & DIRTY_VIEW ) 00176 is >> _currentViewID; 00177 00178 if( dirtyBits & DIRTY_CAMERA ) 00179 is >> _rotation >> _translation; 00180 00181 if( dirtyBits & DIRTY_FLAGS ) 00182 is >> _ortho >> _colorMode >> _bgMode >> _normalsQuality 00183 >> _statistics >> _quality >> _help; 00184 00185 if( dirtyBits & DIRTY_MESSAGE ) 00186 is >> _message; 00187 } 00188 00189 void FrameData::setMessage( const std::string& message ) 00190 { 00191 if( _message == message ) 00192 return; 00193 00194 _message = message; 00195 setDirty( DIRTY_MESSAGE ); 00196 } 00197 00198 }