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Equalizer
1.2.1
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Includes OpenGL and GLEW headers. More...
#include <eq/client/api.h>#include <string>#include <eq/GL/glew.h>#include <eq/GL/glxew.h>#include <eq/GL/wglew.h>#include <OpenGL/gl.h>
Include dependency graph for gl.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Namespaces | |
| namespace | eq |
| The Equalizer client library. | |
Defines | |
| #define | EQ_GL_ERROR(when) |
| #define | EQ_GL_CALL(code) |
Functions | |
| void | eq::debugGLError (const std::string &when, const GLenum error, const char *file, const int line) |
| Output an error OpenGL in a human-readable form to EQWARN. | |
Includes OpenGL and GLEW headers.
Define EQ_IGNORE_GLEW before including any Equalizer header if you have trouble with your system-installed OpenGL header and do not need GLEW.
Definition in file gl.h.
| #define EQ_GL_CALL | ( | code | ) |
| #define EQ_GL_ERROR | ( | when | ) |
{ \
const GLenum eqGlError = glGetError(); \
if( eqGlError ) \
eq::debugGLError( when, eqGlError, __FILE__, __LINE__ ); \
}
1.2.1 by
1.8.0