Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2007, Tobias Wolf <twolf@access.unizh.ch> 00003 * Copyright (c) 2008, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 00029 00030 Header file of the VertexBufferLeaf class. 00031 */ 00032 00033 00034 #ifndef MESH_VERTEXBUFFERLEAF_H 00035 #define MESH_VERTEXBUFFERLEAF_H 00036 00037 00038 #include "vertexBufferBase.h" 00039 00040 00041 namespace mesh 00042 { 00043 /* The class for kd-tree leaf nodes. */ 00044 class VertexBufferLeaf : public VertexBufferBase 00045 { 00046 public: 00047 VertexBufferLeaf( VertexBufferData& data ) 00048 : _globalData( data ), _vertexStart( 0 ), 00049 _indexStart( 0 ), _indexLength( 0 ) {} 00050 virtual ~VertexBufferLeaf() {} 00051 00052 virtual void draw( VertexBufferState& state ) const; 00053 virtual Index getNumberOfVertices() const { return _indexLength; } 00054 00055 protected: 00056 virtual void toStream( std::ostream& os ); 00057 virtual void fromMemory( char** addr, VertexBufferData& globalData ); 00058 00059 virtual void setupTree( VertexData& data, const Index start, 00060 const Index length, const Axis axis, 00061 const size_t depth, 00062 VertexBufferData& globalData ); 00063 virtual const BoundingSphere& updateBoundingSphere(); 00064 virtual void updateRange(); 00065 00066 private: 00067 void setupRendering( VertexBufferState& state, GLuint* data ) const; 00068 void renderImmediate( VertexBufferState& state ) const; 00069 void renderDisplayList( VertexBufferState& state ) const; 00070 void renderBufferObject( VertexBufferState& state ) const; 00071 00072 VertexBufferData& _globalData; 00073 Index _vertexStart; 00074 Index _indexStart; 00075 Index _indexLength; 00076 ShortIndex _vertexLength; 00077 friend class eqPly::VertexBufferDist; 00078 }; 00079 00080 00081 } 00082 00083 00084 #endif // MESH_VERTEXBUFFERLEAF_H