Equalizer
1.2.1
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00001 00002 /* Copyright (c) 2006-2008, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef EVOLVE_PIPE_H 00030 #define EVOLVE_PIPE_H 00031 00032 #include <eq/eq.h> 00033 00034 #include "frameData.h" 00035 00036 namespace eVolve 00037 { 00038 class Pipe : public eq::Pipe 00039 { 00040 public: 00041 Pipe( eq::Node* parent ) : eq::Pipe( parent ) {} 00042 00043 const FrameData& getFrameData() const { return _frameData; } 00044 00045 Renderer* getRenderer() { return _renderer; } 00046 const Renderer* getRenderer() const { return _renderer; } 00047 00048 protected: 00049 virtual ~Pipe() {} 00050 00051 virtual eq::WindowSystem selectWindowSystem() const; 00052 virtual bool configInit( const eq::uint128_t& initID ); 00053 virtual bool configExit(); 00054 virtual void frameStart( const eq::uint128_t& frameID, 00055 const uint32_t frameNumber ); 00056 00057 private: 00058 FrameData _frameData; 00059 00060 Renderer* _renderer; 00061 }; 00062 } 00063 00064 #endif // EVOLVE_PIPE_H