Equalizer  1.2.1
share/Equalizer/examples/eqPly/window.h
00001 
00002 /* Copyright (c) 2007-2011, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * Redistribution and use in source and binary forms, with or without
00005  * modification, are permitted provided that the following conditions are met:
00006  *
00007  * - Redistributions of source code must retain the above copyright notice, this
00008  *   list of conditions and the following disclaimer.
00009  * - Redistributions in binary form must reproduce the above copyright notice,
00010  *   this list of conditions and the following disclaimer in the documentation
00011  *   and/or other materials provided with the distribution.
00012  * - Neither the name of Eyescale Software GmbH nor the names of its
00013  *   contributors may be used to endorse or promote products derived from this
00014  *   software without specific prior written permission.
00015  *
00016  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00019  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
00020  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00021  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00022  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00023  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00024  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00025  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00026  * POSSIBILITY OF SUCH DAMAGE.
00027  */
00028 
00029 #ifndef EQ_PLY_WINDOW_H
00030 #define EQ_PLY_WINDOW_H
00031 
00032 #include <eq/eq.h>
00033 
00034 namespace eqPly
00035 {
00036     class VertexBufferState;
00037 
00045     class Window : public eq::Window
00046     {
00047     public:
00048         Window( eq::Pipe* parent ) 
00049                 : eq::Window( parent ), _state( 0 ), _logoTexture( 0 ) {}
00050 
00051         const eq::util::Texture* getLogoTexture() const { return _logoTexture; }
00052         VertexBufferState& getState() { return *_state; }
00053         
00054     protected:
00055         virtual ~Window() {}
00056         virtual bool configInitSystemWindow( const eq::uint128_t& initID );
00057         virtual bool configInitGL( const eq::uint128_t& initID );
00058         virtual bool configExitGL();
00059         virtual void frameStart( const eq::uint128_t& frameID,
00060                                  const uint32_t frameNumber );
00061 
00062     private:
00063         VertexBufferState* _state;
00064         eq::util::Texture* _logoTexture;
00065 
00066         void _loadLogo();
00067         void _loadShaders();
00068     };
00069 }
00070 
00071 #endif // EQ_PLY_WINDOW_H
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