Equalizer
1.2.1
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00001 00002 /* 00003 * Copyright (c) 00004 * 2008-2009, Thomas McGuire <thomas.mcguire@student.uni-siegen.de> 00005 * 2010, Stefan Eilemann <eile@equalizergraphics.com> 00006 * 2010, Sarah Amsellem <sarah.amsellem@gmail.com> 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions are met: 00010 * 00011 * - Redistributions of source code must retain the above copyright notice, this 00012 * list of conditions and the following disclaimer. 00013 * - Redistributions in binary form must reproduce the above copyright notice, 00014 * this list of conditions and the following disclaimer in the documentation 00015 * and/or other materials provided with the distribution. 00016 * - Neither the name of Eyescale Software GmbH nor the names of its 00017 * contributors may be used to endorse or promote products derived from this 00018 * software without specific prior written permission. 00019 * 00020 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00021 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00022 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00023 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00024 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00025 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00026 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00027 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00028 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00029 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00030 * POSSIBILITY OF SUCH DAMAGE. 00031 */ 00032 00033 #ifndef NODE_H 00034 #define NODE_H 00035 00036 #define EQ_IGNORE_GLEW 00037 #include <eq/eq.h> 00038 00039 #include <osg/Image> 00040 #include <osg/Light> 00041 #include <osg/LightSource> 00042 #include <osg/Node> 00043 00044 namespace osgScaleViewer 00045 { 00046 class Node : public eq::Node 00047 { 00048 public: 00053 Node( eq::Config* parent ); 00054 00055 int32_t getUniqueContextID() { return ++_contextID; } 00056 osg::ref_ptr< osg::Node > getModel() { return _model; } 00057 osg::ref_ptr< osg::FrameStamp > getFrameStamp() { return _frameStamp; } 00058 00059 protected: 00060 virtual bool configInit( const eq::uint128_t& initID ); 00061 virtual bool configExit(); 00062 virtual void frameStart( const eq::uint128_t& frameID, 00063 const uint32_t frameNumber ); 00064 00065 private: 00066 co::base::a_int32_t _contextID; 00067 osg::ref_ptr< osg::Node > _model; 00068 osg::ref_ptr< osg::FrameStamp > _frameStamp; 00069 osg::ref_ptr< osg::NodeVisitor > _updateVisitor; 00070 00071 osg::ref_ptr< osg::Node > _createSceneGraph(); 00072 osg::ref_ptr< osg::Node > _createSceneGraph( osg::ref_ptr<osg::Image> ); 00073 osg::ref_ptr< osg::Group > _initSceneGraph(); 00074 osg::ref_ptr< osg::LightSource > _createLightSource(); 00075 }; 00076 00077 } 00078 #endif