Equalizer  1.4.1
agl/eventHandler.h
00001 
00002 /* Copyright (c) 2007-2012, Stefan Eilemann <eile@equalizergraphics.com> 
00003  *
00004  * This library is free software; you can redistribute it and/or modify it under
00005  * the terms of the GNU Lesser General Public License version 2.1 as published
00006  * by the Free Software Foundation.
00007  *  
00008  * This library is distributed in the hope that it will be useful, but WITHOUT
00009  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00010  * FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
00011  * details.
00012  * 
00013  * You should have received a copy of the GNU Lesser General Public License
00014  * along with this library; if not, write to the Free Software Foundation, Inc.,
00015  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
00016  */
00017 
00018 #ifndef EQ_AGL_EVENTHANDLER_H
00019 #define EQ_AGL_EVENTHANDLER_H
00020 
00021 #include <eq/client/defines.h>
00022 #ifdef AGL
00023 
00024 #include <eq/client/agl/types.h>
00025 #include <eq/client/eventHandler.h> // base class
00026 
00027 namespace eq
00028 {
00029 namespace agl
00030 {
00039     class EventHandler : public eq::EventHandler
00040     {
00041     public:
00046         EventHandler( agl::WindowIF* window );
00047         
00049         virtual ~EventHandler();
00050 
00058         static void initMagellan( Node* node );
00059 
00065         static void exitMagellan( Node* node );
00066 
00068         agl::WindowIF* getWindow() const { return _window; }
00069         
00071         bool handleEvent( EventRef event );
00072 
00073     private:
00074         agl::WindowIF* const _window;
00075 
00076         EventHandlerRef _eventHandler;
00077         EventHandlerRef _eventDispatcher;
00078 
00079         void _processWindowEvent( WindowEvent& event );
00081         bool _processMouseEvent( WindowEvent& event );
00082         void _processKeyEvent( WindowEvent& event );
00083 
00084         uint32_t _getButtonState();
00085         uint32_t _getButtonAction( EventRef event );
00086         uint32_t _getKey( EventRef event );
00087 
00088         uint32_t _lastDX;
00089         uint32_t _lastDY;
00090     };
00091 }
00092 }
00093 #endif // AGL
00094 #endif // EQ_AGL_EVENTHANDLER_H
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