Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2009-2011, Maxim Makhinya <maxmah@gmail.com> 00003 * 2012, Stefan Eilemann <eile@eyescale.ch> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 * 00029 */ 00030 00031 #include "asyncFetcher.h" 00032 #include "eqAsync.h" 00033 00034 #include <eq/eq.h> 00035 #include <eq/client/system.h> 00036 00037 namespace eqAsync 00038 { 00039 00040 static eq::SystemWindow* initSharedContextWindow( eq::Window* window ) 00041 { 00042 LBASSERT( window ); 00043 00044 // store old drawable of window and set window's drawable to OFF, 00045 // create another (shared) osWindow and restore original drawable 00046 const int32_t drawable = 00047 window->getIAttribute( eq::Window::IATTR_HINT_DRAWABLE ); 00048 window->setIAttribute( eq::Window::IATTR_HINT_DRAWABLE, eq::OFF ); 00049 00050 const eq::Pipe* pipe = window->getPipe(); 00051 LBASSERT( pipe ); 00052 00053 eq::SystemWindow* sharedWindow = 00054 pipe->getWindowSystem().createWindow( window ); 00055 00056 if( sharedWindow ) 00057 { 00058 if( sharedWindow->configInit( )) 00059 sharedWindow->makeCurrent(); 00060 else 00061 { 00062 LBWARN << "OS Window initialization failed: " << std::endl; 00063 delete sharedWindow; 00064 sharedWindow = 0; 00065 } 00066 } 00067 else 00068 { 00069 LBERROR << "Failed to create shared context window for " 00070 << pipe->getWindowSystem() << std::endl; 00071 } 00072 00073 window->setIAttribute( eq::Window::IATTR_HINT_DRAWABLE, drawable ); 00074 00075 LBINFO << "Async fetcher initialization finished" << std::endl; 00076 return sharedWindow; 00077 } 00078 00079 00080 static void deleteSharedContextWindow( eq::Window* window, 00081 eq::SystemWindow** sharedWindow, 00082 eq::ObjectManager** objectManager ) 00083 { 00084 LBWARN << "Deleting shared context" << std::endl; 00085 if( !sharedWindow || !*sharedWindow ) 00086 return; 00087 00088 if( *objectManager ) 00089 { 00090 (*objectManager)->deleteAll(); 00091 delete *objectManager; 00092 *objectManager = 0; 00093 } 00094 00095 (*sharedWindow)->configExit(); // mb set window to 0 before that? 00096 00097 delete *sharedWindow; 00098 *sharedWindow = 0; 00099 } 00100 00101 00102 AsyncFetcher::AsyncFetcher() 00103 : lunchbox::Thread() 00104 , _window( 0 ) 00105 , _objectManager( 0 ) 00106 , _sharedWindow( 0 ) 00107 { 00108 _tmpTexture = new GLbyte[ 64*64*4 ]; 00109 } 00110 00111 00112 AsyncFetcher::~AsyncFetcher() 00113 { 00114 if( _window && _sharedWindow ) 00115 deleteSharedContextWindow( _window, &_sharedWindow, &_objectManager ); 00116 00117 delete [] _tmpTexture; 00118 } 00119 00120 00121 const GLEWContext* AsyncFetcher::glewGetContext() const 00122 { 00123 return _sharedWindow->glewGetContext(); 00124 } 00125 00126 00131 void AsyncFetcher::run() 00132 { 00133 LBASSERT( !_sharedWindow ); 00134 _sharedWindow = initSharedContextWindow( _window ); 00135 _outQueue.push( TextureId( )); // unlock pipe thread 00136 if( !_sharedWindow ) 00137 return; 00138 00139 _objectManager = new eq::ObjectManager( glewGetContext( )); 00140 LBINFO << "async fetcher initialized: " << _window << std::endl; 00141 00142 uint8_t* i = 0; 00143 bool running = true; 00144 lunchbox::sleep( 1000 ); // imitate loading of the first texture 00145 while( running ) 00146 { 00147 // generate new texture 00148 eq::util::Texture* tx = _objectManager->newEqTexture( ++i, 00149 GL_TEXTURE_2D ); 00150 tx->init( GL_RGBA8, 64, 64 ); 00151 00152 int j = 0; 00153 lunchbox::RNG rng; 00154 for( int y = 0; y < 64; ++y ) 00155 { 00156 for( int x = 0; x < 64; ++x ) 00157 { 00158 const GLbyte rnd = rng.get< uint8_t >() % 127; 00159 const GLbyte val = (x / 8) % 2 == (y / 8) % 2 ? rnd : 0; 00160 _tmpTexture[ j++ ] = val; 00161 _tmpTexture[ j++ ] = val; 00162 _tmpTexture[ j++ ] = val; 00163 _tmpTexture[ j++ ] = val; 00164 } 00165 } 00166 tx->upload( 64, 64, _tmpTexture ); 00167 EQ_GL_CALL( glFinish( )); 00168 00169 // add new texture to the pool 00170 _outQueue.push( TextureId( tx->getName(), i )); 00171 00172 // imitate hard work of loading something else 00173 lunchbox::sleep( rng.get< uint32_t >() % 5000u ); 00174 00175 // clean unused textures 00176 const void* keyToDelete = 0; 00177 while( _inQueue.tryPop( keyToDelete )) 00178 { 00179 if( keyToDelete ) 00180 { 00181 LBWARN << "Deleting eq texture " << keyToDelete << std::endl; 00182 _objectManager->deleteEqTexture( keyToDelete ); 00183 } 00184 else 00185 running = false; 00186 } 00187 } 00188 deleteSharedContextWindow( _window, &_sharedWindow, &_objectManager ); 00189 } 00190 00191 } //namespace eqAsync