| 
    Equalizer
    1.4.1
    
   
   | 
  
  
  
 
| compute(const float timeStep, const eq::Range &range) (defined in eqNbody::Controller) | eqNbody::Controller | |
| Controller(const GLEWContext *const glewContext) (defined in eqNbody::Controller) | eqNbody::Controller | |
| draw(float *pos, float *col) (defined in eqNbody::Controller) | eqNbody::Controller | |
| exit() (defined in eqNbody::Controller) | eqNbody::Controller | |
| getArray(BodyArray array, SharedDataProxy &proxy) (defined in eqNbody::Controller) | eqNbody::Controller | |
| glewGetContext() const (defined in eqNbody::Controller) | eqNbody::Controller |  [inline] | 
| init(const InitData &initData, float *hPos=NULL, bool usePBO=true) (defined in eqNbody::Controller) | eqNbody::Controller | |
| setArray(BodyArray array, const float *pos, unsigned int numBytes) (defined in eqNbody::Controller) | eqNbody::Controller | |
| setSoftening(float softening) (defined in eqNbody::Controller) | eqNbody::Controller | 
 1.4.1 by 
    
      
     1.7.6.1