, including all inherited members.
assembleFrame(const Frame *frame, Channel *channel) | eq::Compositor | [static] |
assembleFrames(const Frames &frames, Channel *channel, util::Accum *accum) | eq::Compositor | [static] |
assembleFramesCPU(const Frames &frames, Channel *channel, const bool blendAlpha=false) | eq::Compositor | [static] |
assembleFramesSorted(const Frames &frames, Channel *channel, util::Accum *accum, const bool blendAlpha=false) | eq::Compositor | [static] |
assembleFramesUnsorted(const Frames &frames, Channel *channel, util::Accum *accum) | eq::Compositor | [static] |
assembleImage(const Image *image, const ImageOp &operation) | eq::Compositor | [static] |
assembleImage2D(const Image *image, const ImageOp &op) | eq::Compositor | [static] |
assembleImageDB(const Image *image, const ImageOp &op) | eq::Compositor | [static] |
assembleImageDB_FF(const Image *image, const ImageOp &op) | eq::Compositor | [static] |
assembleImageDB_GLSL(const Image *image, const ImageOp &op) | eq::Compositor | [static] |
clearStencilBuffer(const ImageOp &operation) | eq::Compositor | [static] |
declareRegion(const Image *image, const ImageOp &op) | eq::Compositor | [static] |
mergeFramesCPU(const Frames &frames, const bool blendAlpha=false, const uint32_t timeout=LB_TIMEOUT_INDEFINITE) | eq::Compositor | [static] |
mergeFramesCPU(const Frames &frames, const bool blendAlpha, void *colorBuffer, const uint32_t colorBufferSize, void *depthBuffer, const uint32_t depthBufferSize, PixelViewport &outPVP, const uint32_t timeout=LB_TIMEOUT_INDEFINITE) | eq::Compositor | [static] |
resetAssemblyState() | eq::Compositor | [static] |
setupAssemblyState(const PixelViewport &pvp, const GLEWContext *gl) | eq::Compositor | [static] |
setupStencilBuffer(const Image *image, const ImageOp &operation) | eq::Compositor | [static] |
startWaitFrames(const Frames &frames, Channel *channel) | eq::Compositor | [static] |
waitFrame(WaitHandle *handle) | eq::Compositor | [static] |