Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2005-2012, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2009, Makhinya Maxim 00004 * 00005 * This library is free software; you can redistribute it and/or modify it under 00006 * the terms of the GNU Lesser General Public License version 2.1 as published 00007 * by the Free Software Foundation. 00008 * 00009 * This library is distributed in the hope that it will be useful, but WITHOUT 00010 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00011 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more 00012 * details. 00013 * 00014 * You should have received a copy of the GNU Lesser General Public License 00015 * along with this library; if not, write to the Free Software Foundation, Inc., 00016 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 00017 */ 00018 00019 #ifndef EQ_GL_WINDOW_H 00020 #define EQ_GL_WINDOW_H 00021 00022 #include <eq/client/systemWindow.h> // base class 00023 00024 namespace eq 00025 { 00033 class GLWindow : public SystemWindow 00034 { 00035 public: 00037 EQ_API GLWindow( Window* parent ); 00038 00040 EQ_API virtual ~GLWindow(); 00041 00043 EQ_API virtual void makeCurrent( const bool cache = true ) const; 00044 00049 EQ_API bool isCurrent() const; 00050 00054 EQ_API virtual void bindFrameBuffer() const; 00055 00057 EQ_API virtual bool configInitFBO(); 00058 00060 EQ_API virtual void configExitFBO(); 00061 00063 virtual const util::FrameBufferObject* getFrameBufferObject() 00064 const { return _fbo; } 00066 00068 EQ_API virtual void initGLEW(); 00069 00071 virtual void exitGLEW() { _glewInitialized = false; } 00072 00087 EQ_API virtual const GLEWContext* glewGetContext() const; 00088 00093 EQ_API virtual void queryDrawableConfig( DrawableConfig& ); 00094 00095 private: 00096 bool _glewInitialized ; 00097 00099 GLEWContext* const _glewContext; 00100 00102 util::FrameBufferObject* _fbo; 00103 00104 GLEWContext* glewGetContext(); 00105 00106 struct Private; 00107 Private* _private; // placeholder for binary-compatible changes 00108 }; 00109 } 00110 00111 00112 #endif // EQ_GL_WINDOW_H 00113