Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2007-2011, Maxim Makhinya <maxmah@gmail.com> 00003 Copyright (c) 2008-2010, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EVOLVE_GLSL_SHADERS_H 00031 #define EVOLVE_GLSL_SHADERS_H 00032 00033 #include <eq/eq.h> 00034 00035 namespace eVolve 00036 { 00037 class GLSLShaders 00038 { 00039 public: 00040 GLSLShaders(): _program( 0 ), _shadersLoaded( false ), _glewContext( 0 ) 00041 {} 00042 00043 bool loadShaders( const std::string &vShader, 00044 const std::string &fShader, 00045 const GLEWContext* glewContext ); 00046 00047 void unloadShaders(); 00048 00049 GLhandleARB getProgram() const { return _program; } 00050 const GLEWContext* glewGetContext() const { return _glewContext; } 00051 00052 private: 00053 GLhandleARB _program; 00054 bool _shadersLoaded; 00055 const GLEWContext* _glewContext; 00056 00057 GLhandleARB _loadShader( const std::string &shader, GLenum shaderType ); 00058 void _printLog( GLhandleARB shader, const std::string &type ); 00059 00060 bool _cleanupOnError( GLhandleARB vShader=0, GLhandleARB fShader=0 ); 00061 }; 00062 00063 } 00064 #endif // EVOLVE_GLSL_SHADERS_H