Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2008-2009, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #include "vertexBufferBase.h" 00030 #include "vertexBufferState.h" 00031 00032 namespace mesh 00033 { 00034 void VertexBufferBase::drawBoundingSphere(VertexBufferState& state ) const 00035 { 00036 GLuint displayList = state.getDisplayList( &_boundingSphere ); 00037 00038 if( displayList == state.INVALID ) 00039 { 00040 displayList = state.newDisplayList( &_boundingSphere ); 00041 glNewList( displayList, GL_COMPILE ); 00042 00043 const float x = _boundingSphere.x(); 00044 const float y = _boundingSphere.y(); 00045 const float z = _boundingSphere.z(); 00046 const float x1 = x - _boundingSphere.w(); 00047 const float x2 = x + _boundingSphere.w(); 00048 const float y1 = y - _boundingSphere.w(); 00049 const float y2 = y + _boundingSphere.w(); 00050 const float z1 = z - _boundingSphere.w(); 00051 const float z2 = z + _boundingSphere.w(); 00052 const float size = _boundingSphere.w(); 00053 00054 // glDisable( GL_LIGHTING ); 00055 glBegin( GL_QUADS ); 00056 glNormal3f( 1.0f, 0.0f, 0.0f ); 00057 glVertex3f( x1, y - size, z - size ); 00058 glVertex3f( x1, y + size, z - size ); 00059 glVertex3f( x1, y + size, z + size ); 00060 glVertex3f( x1, y - size, z + size ); 00061 glNormal3f( -1.0f, 0.0f, 0.0f ); 00062 glVertex3f( x2, y - size, z - size ); 00063 glVertex3f( x2, y - size, z + size ); 00064 glVertex3f( x2, y + size, z + size ); 00065 glVertex3f( x2, y + size, z - size ); 00066 00067 glNormal3f( 0.0f, -1.0f, 0.0f ); 00068 glVertex3f( x - size, y2, z - size ); 00069 glVertex3f( x + size, y2, z - size ); 00070 glVertex3f( x + size, y2, z + size ); 00071 glVertex3f( x - size, y2, z + size ); 00072 glNormal3f( 0.0f, 1.0f, 0.0f ); 00073 glVertex3f( x - size, y1, z - size ); 00074 glVertex3f( x - size, y1, z + size ); 00075 glVertex3f( x + size, y1, z + size ); 00076 glVertex3f( x + size, y1, z - size ); 00077 00078 glNormal3f( 0.0f, 0.0f, -1.0f ); 00079 glVertex3f( x - size, y - size, z2 ); 00080 glVertex3f( x - size, y + size, z2 ); 00081 glVertex3f( x + size, y + size, z2 ); 00082 glVertex3f( x + size, y - size, z2 ); 00083 glNormal3f( 0.0f, 0.0f, 1.0f ); 00084 glVertex3f( x - size, y - size, z1 ); 00085 glVertex3f( x + size, y - size, z1 ); 00086 glVertex3f( x + size, y + size, z1 ); 00087 glVertex3f( x - size, y + size, z1 ); 00088 glEnd(); 00089 // glEnable( GL_LIGHTING ); 00090 00091 glEndList(); 00092 } 00093 00094 glCallList( displayList ); 00095 } 00096 }