Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2007, Tobias Wolf <twolf@access.unizh.ch> 00003 * 2008-2011, Stefan Eilemann <eile@equalizergraphics.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 00031 #include "vertexBufferNode.h" 00032 #include "vertexBufferLeaf.h" 00033 #include "vertexBufferState.h" 00034 #include "vertexData.h" 00035 #include <set> 00036 00037 namespace mesh 00038 { 00039 00040 /* Destructor, clears up children as well. */ 00041 VertexBufferNode::~VertexBufferNode() 00042 { 00043 delete _left; 00044 delete _right; 00045 _left = 0; 00046 _right = 0; 00047 } 00048 00049 inline static bool _subdivide( const Index length, const size_t depth ) 00050 { 00051 return ( length / 2 > LEAF_SIZE ) || ( depth < 3 && length > 1 ); 00052 } 00053 00054 /* Continue kd-tree setup, create intermediary or leaf nodes as required. */ 00055 void VertexBufferNode::setupTree( VertexData& data, const Index start, 00056 const Index length, const Axis axis, 00057 const size_t depth, 00058 VertexBufferData& globalData ) 00059 { 00060 #ifndef NDEBUG 00061 MESHINFO << "setupTree" 00062 << "( " << start << ", " << length << ", " << axis << ", " 00063 << depth << " )." << std::endl; 00064 #endif 00065 00066 data.sort( start, length, axis ); 00067 const Index median = start + ( length / 2 ); 00068 00069 // left child will include elements smaller than the median 00070 const Index leftLength = length / 2; 00071 const bool subdivideLeft = _subdivide( leftLength, depth ); 00072 00073 if( subdivideLeft ) 00074 _left = new VertexBufferNode; 00075 else 00076 _left = new VertexBufferLeaf( globalData ); 00077 00078 // right child will include elements equal to or greater than the median 00079 const Index rightLength = ( length + 1 ) / 2; 00080 const bool subdivideRight = _subdivide( rightLength, depth ); 00081 00082 if( subdivideRight ) 00083 _right = new VertexBufferNode; 00084 else 00085 _right = new VertexBufferLeaf( globalData ); 00086 00087 // move to next axis and continue contruction in the child nodes 00088 const Axis newAxisLeft = subdivideLeft ? 00089 data.getLongestAxis( start , leftLength ) : AXIS_X; 00090 00091 const Axis newAxisRight = subdivideRight ? 00092 data.getLongestAxis( median, rightLength ) : AXIS_X; 00093 00094 static_cast< VertexBufferNode* > 00095 ( _left )->setupTree( data, start, leftLength, newAxisLeft, depth+1, 00096 globalData ); 00097 static_cast< VertexBufferNode* > 00098 ( _right )->setupTree( data, median, rightLength, newAxisRight, depth+1, 00099 globalData ); 00100 00101 } 00102 00103 00104 /* Compute the bounding sphere from the children's bounding spheres. */ 00105 const BoundingSphere& VertexBufferNode::updateBoundingSphere() 00106 { 00107 // take the bounding spheres returned by the children 00108 const BoundingSphere& sphere1 = _left->updateBoundingSphere(); 00109 const BoundingSphere& sphere2 = _right->updateBoundingSphere(); 00110 00111 // compute enclosing sphere 00112 const Vertex center1( sphere1.array ); 00113 const Vertex center2( sphere2.array ); 00114 Vertex c1ToC2 = center2 - center1; 00115 c1ToC2.normalize(); 00116 00117 const Vertex outer1 = center1 - c1ToC2 * sphere1.w(); 00118 const Vertex outer2 = center2 + c1ToC2 * sphere2.w(); 00119 00120 Vertex vertexBoundingSphere = Vertex( outer1 + outer2 ) * 0.5f; 00121 _boundingSphere.x() = vertexBoundingSphere.x(); 00122 _boundingSphere.y() = vertexBoundingSphere.y(); 00123 _boundingSphere.z() = vertexBoundingSphere.z(); 00124 _boundingSphere.w() = Vertex( outer1 - outer2 ).length() * 0.5f; 00125 00126 #ifndef NDEBUG 00127 MESHINFO << "updateBoundingSphere" << "( " << _boundingSphere << " )." 00128 << std::endl; 00129 #endif 00130 00131 return _boundingSphere; 00132 } 00133 00134 00135 /* Compute the range from the children's ranges. */ 00136 void VertexBufferNode::updateRange() 00137 { 00138 // update the children's ranges 00139 static_cast< VertexBufferNode* >( _left )->updateRange(); 00140 static_cast< VertexBufferNode* >( _right )->updateRange(); 00141 00142 // set node range to min/max of the children's ranges 00143 _range[0] = std::min( _left->getRange()[0], _right->getRange()[0] ); 00144 _range[1] = std::max( _left->getRange()[1], _right->getRange()[1] ); 00145 00146 #ifndef NDEBUG 00147 MESHINFO << "updateRange" << "( " << _range[0] << ", " << _range[1] 00148 << " )." << std::endl; 00149 #endif 00150 } 00151 00152 00153 /* Draw the node by rendering the children. */ 00154 void VertexBufferNode::draw( VertexBufferState& state ) const 00155 { 00156 if ( state.stopRendering( )) 00157 return; 00158 00159 _left->draw( state ); 00160 _right->draw( state ); 00161 } 00162 00163 00164 /* Read node from memory and continue with remaining nodes. */ 00165 void VertexBufferNode::fromMemory( char** addr, VertexBufferData& globalData ) 00166 { 00167 // read node itself 00168 size_t nodeType; 00169 memRead( reinterpret_cast< char* >( &nodeType ), addr, sizeof( size_t ) ); 00170 if( nodeType != NODE_TYPE ) 00171 throw MeshException( "Error reading binary file. Expected a regular " 00172 "node, but found something else instead." ); 00173 VertexBufferBase::fromMemory( addr, globalData ); 00174 00175 // read left child (peek ahead) 00176 memRead( reinterpret_cast< char* >( &nodeType ), addr, sizeof( size_t ) ); 00177 if( nodeType != NODE_TYPE && nodeType != LEAF_TYPE ) 00178 throw MeshException( "Error reading binary file. Expected either a " 00179 "regular or a leaf node, but found neither." ); 00180 *addr -= sizeof( size_t ); 00181 if( nodeType == NODE_TYPE ) 00182 _left = new VertexBufferNode; 00183 else 00184 _left = new VertexBufferLeaf( globalData ); 00185 static_cast< VertexBufferNode* >( _left )->fromMemory( addr, globalData ); 00186 00187 // read right child (peek ahead) 00188 memRead( reinterpret_cast< char* >( &nodeType ), addr, sizeof( size_t ) ); 00189 if( nodeType != NODE_TYPE && nodeType != LEAF_TYPE ) 00190 throw MeshException( "Error reading binary file. Expected either a " 00191 "regular or a leaf node, but found neither." ); 00192 *addr -= sizeof( size_t ); 00193 if( nodeType == NODE_TYPE ) 00194 _right = new VertexBufferNode; 00195 else 00196 _right = new VertexBufferLeaf( globalData ); 00197 static_cast< VertexBufferNode* >( _right )->fromMemory( addr, globalData ); 00198 } 00199 00200 00201 /* Write node to output stream and continue with remaining nodes. */ 00202 void VertexBufferNode::toStream( std::ostream& os ) 00203 { 00204 size_t nodeType = NODE_TYPE; 00205 os.write( reinterpret_cast< char* >( &nodeType ), sizeof( size_t ) ); 00206 VertexBufferBase::toStream( os ); 00207 static_cast< VertexBufferNode* >( _left )->toStream( os ); 00208 static_cast< VertexBufferNode* >( _right )->toStream( os ); 00209 } 00210 00211 }