Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2006-2011, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2007-2011, Maxim Makhinya <maxmah@gmail.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EVOLVE_CHANNEL_H 00031 #define EVOLVE_CHANNEL_H 00032 00033 #include "eVolve.h" 00034 #include "frameData.h" 00035 00036 #include <eq/eq.h> 00037 00038 namespace eVolve 00039 { 00040 class InitData; 00041 00042 class Channel : public eq::Channel 00043 { 00044 public: 00045 Channel( eq::Window* parent ); 00046 00047 protected: 00048 virtual ~Channel() {} 00049 00050 virtual bool configInit( const eq::uint128_t& initID ); 00051 virtual bool configExit(); 00052 00053 virtual void frameStart( const eq::uint128_t& frameID, 00054 const uint32_t frameNumber ); 00055 00056 virtual void frameDraw( const eq::uint128_t& frameID ); 00057 virtual void frameAssemble( const eq::uint128_t& frameID ); 00058 virtual void frameReadback( const eq::uint128_t& frameID ); 00059 virtual void frameViewFinish( const eq::uint128_t& frameID ); 00060 virtual void frameClear( const eq::uint128_t& frameID ); 00061 00062 virtual bool useOrtho() const; 00063 00064 void clearViewport( const eq::PixelViewport &pvp ); 00065 00066 private: 00067 void _startAssemble(); 00068 00069 void _orderFrames( eq::Frames& frames ); 00070 00071 void _calcMVandITMV( eq::Matrix4f& modelviewM, 00072 eq::Matrix3f& modelviewITM ) const; 00073 00074 const FrameData& _getFrameData() const; 00075 00076 void _drawLogo(); 00077 void _drawHelp(); 00078 00079 eq::Vector3f _bgColor; 00080 eq::Frame _frame; 00081 eq::Range _drawRange; 00082 const bool _taint; 00083 }; 00084 00085 } 00086 00087 #endif // EVOLVE_CHANNEL_H 00088