Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2007-2010, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef EVOLVE_WINDOW_H 00030 #define EVOLVE_WINDOW_H 00031 00032 #include <eq/eq.h> 00033 00034 namespace eVolve 00035 { 00036 class Window : public eq::Window 00037 { 00038 public: 00039 Window( eq::Pipe* parent ) : eq::Window( parent ), _logoTexture( 0 ) {} 00040 00041 // display list cache (windows share the context and object manager) 00042 GLuint getDisplayList( const void* key ) 00043 { return getObjectManager()->getList( key ); } 00044 GLuint newDisplayList( const void* key ) 00045 { return getObjectManager()->newList( key ); } 00046 00047 const eq::util::Texture* getLogoTexture() const { return _logoTexture; } 00048 00049 protected: 00050 virtual ~Window() {} 00051 virtual bool configInit( const eq::uint128_t& initID ); 00052 virtual bool configInitGL( const eq::uint128_t& initID ); 00053 virtual void swapBuffers(); 00054 00055 private: 00056 eq::util::Texture* _logoTexture; 00057 00058 void _loadLogo(); 00059 }; 00060 } 00061 00062 #endif // EVOLVE_WINDOW_H