Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2006-2012, Stefan Eilemann <eile@equalizergraphics.com> 00003 * 2010, Cedric Stalder <cedric.stalder@gmail.com> 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * - Redistributions of source code must retain the above copyright notice, this 00009 * list of conditions and the following disclaimer. 00010 * - Redistributions in binary form must reproduce the above copyright notice, 00011 * this list of conditions and the following disclaimer in the documentation 00012 * and/or other materials provided with the distribution. 00013 * - Neither the name of Eyescale Software GmbH nor the names of its 00014 * contributors may be used to endorse or promote products derived from this 00015 * software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00030 #ifndef EQ_PLY_CHANNEL_H 00031 #define EQ_PLY_CHANNEL_H 00032 00033 #include "eqPly.h" 00034 00035 #include "typedefs.h" 00036 00037 #include <eq/eq.h> 00038 00039 00040 namespace eqPly 00041 { 00042 class FrameData; 00043 class InitData; 00044 00048 class Channel : public eq::Channel 00049 { 00050 public: 00051 Channel( eq::Window* parent ); 00052 00053 bool stopRendering() const; 00054 00055 protected: 00056 virtual ~Channel() {} 00057 00058 virtual bool configInit( const eq::uint128_t& initID ); 00059 virtual bool configExit(); 00060 virtual void frameClear( const eq::uint128_t& frameID ); 00061 virtual void frameDraw( const eq::uint128_t& frameID ); 00062 virtual void frameAssemble( const eq::uint128_t& frameID ); 00063 virtual void frameReadback( const eq::uint128_t& frameID ); 00064 virtual void frameStart( const eq::uint128_t& frameID, 00065 const uint32_t frameNumber ); 00066 virtual void frameFinish( const eq::uint128_t& frameID, 00067 const uint32_t frameNumber ); 00068 virtual void frameViewStart( const eq::uint128_t& frameID ); 00069 virtual void frameViewFinish( const eq::uint128_t& frameID ); 00070 00071 virtual bool useOrtho() const; 00072 virtual eq::Vector2f getJitter() const; 00073 00074 virtual void notifyStopFrame( const uint32_t lastFrameNumber ) 00075 { _frameRestart = lastFrameNumber + 1; } 00076 00077 private: 00078 void _drawModel( const Model* model ); 00079 void _drawOverlay(); 00080 void _drawHelp(); 00081 void _updateNearFar( const mesh::BoundingSphere& boundingSphere ); 00082 00083 bool _isDone() const; 00084 00085 void _initJitter(); 00086 bool _initAccum(); 00087 00089 eq::Vector2i _getJitterStep() const; 00090 00091 const FrameData& _getFrameData() const; 00092 const Model* _getModel(); 00093 00094 const Model* _model; 00095 eq::uint128_t _modelID; 00096 uint32_t _frameRestart; 00097 00098 struct Accum 00099 { 00100 Accum() : buffer( 0 ), step( 0 ), stepsDone( 0 ), transfer( false ) 00101 {} 00102 00103 eq::util::Accum* buffer; 00104 int32_t step; 00105 uint32_t stepsDone; 00106 bool transfer; 00107 } 00108 _accum[ eq::NUM_EYES ]; 00109 00110 eq::PixelViewport _currentPVP; 00111 }; 00112 } 00113 00114 #endif // EQ_PLY_CHANNEL_H 00115