Equalizer
1.4.1
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00001 00002 /* Copyright (c) 2010, Stefan Eilemann <eile@eyescale.ch> 00003 * 00004 * Redistribution and use in source and binary forms, with or without 00005 * modification, are permitted provided that the following conditions are met: 00006 * 00007 * - Redistributions of source code must retain the above copyright notice, this 00008 * list of conditions and the following disclaimer. 00009 * - Redistributions in binary form must reproduce the above copyright notice, 00010 * this list of conditions and the following disclaimer in the documentation 00011 * and/or other materials provided with the distribution. 00012 * - Neither the name of Eyescale Software GmbH nor the names of its 00013 * contributors may be used to endorse or promote products derived from this 00014 * software without specific prior written permission. 00015 * 00016 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00019 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 00020 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00021 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00022 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00023 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00024 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00025 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00026 * POSSIBILITY OF SUCH DAMAGE. 00027 */ 00028 00029 #ifndef OSG_SV_WINDOW_H 00030 #define OSG_SV_WINDOW_H 00031 00032 #define EQ_IGNORE_GLEW 00033 #include <eq/eq.h> 00034 #include "sceneView.h" 00035 00036 namespace osgScaleViewer 00037 { 00041 class Window : public eq::Window 00042 { 00043 public: 00044 Window( eq::Pipe* parent ) : eq::Window( parent ) {} 00045 00046 osg::ref_ptr< SceneView > getSceneView() { return _sceneView; } 00047 00048 protected: 00049 virtual ~Window() {} 00050 virtual bool configInitGL( const eq::uint128_t& initID ); 00051 virtual bool configExitGL(); 00052 00053 private: 00054 osg::ref_ptr< SceneView > _sceneView; 00055 }; 00056 } 00057 00058 #endif // OSG_SV_WINDOW_H